# D3D12Device **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 设备实现,继承自 `RHIDevice`。 ## 公共方法 ### 继承方法 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](../../../threading/task-system/initialize.md) | | `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) | | `CreateBuffer` | [详细文档](../../device/create-buffer.md) | | `CreateTexture` | [详细文档](../../device/create-texture.md) | | `CreateSwapChain` | [详细文档](../../device/create-swap-chain.md) | | `CreateCommandList` | [详细文档](../../device/create-command-list.md) | | `CreateCommandQueue` | [详细文档](../../device/create-command-queue.md) | | `CompileShader` | [详细文档](../../device/compile-shader.md) | | `CreatePipelineState` | [详细文档](../../device/create-pipeline-state.md) | | `CreateFence` | [详细文档](../../device/create-fence.md) | | `CreateSampler` | [详细文档](../../device/create-sampler.md) | | `GetCapabilities` | [详细文档](../../device/get-capabilities.md) | | `GetDeviceInfo` | [详细文档](../../device/get-device-info.md) | | `GetNativeDevice` | [详细文档](../../device/get-native-device.md) | ### D3D12 特有方法 | 方法 | 文档 | |------|------| | `GetDevice` | [详细文档](get-device.md) | | `GetFactory` | [详细文档](get-factory.md) | | `GetAdapterInfo` | [详细文档](get-adapter-info.md) | | `EnumerateAdapters` | [详细文档](enumerate-adapters.md) | | `GetDescriptorHandleIncrementSize` | [详细文档](get-descriptor-handle-increment-size.md) | | `CheckFeatureSupport` | [详细文档](check-feature-support.md) | ## 相关文档 - [D3D12 后端总览](../overview.md) - [RHIDevice](../../device/device.md) - 抽象设备接口