# D3D12DescriptorHeap **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 描述符堆的 D3D12 实现,继承自 `RHIDescriptorPool`。 ## 方法列表 | 方法 | 文档 | |------|------| | `Initialize` (params) | [详细文档](../../../threading/task-system/initialize.md) | | `Initialize` (desc) | [详细文档](initialize-from-desc.md) | | `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) | | `GetDescriptorHeap` | [详细文档](get-descriptor-heap.md) | | `GetCPUDescriptorHandle` | [详细文档](get-cpu-descriptor-handle.md) | | `GetGPUDescriptorHandle` | [详细文档](get-gpu-descriptor-handle.md) | | `GetDescriptorCount` | [详细文档](get-descriptor-count.md) | | `GetType` | [详细文档](../../shader/get-type.md) | | `GetDescriptorSize` | [详细文档](get-descriptor-size.md) | | `GetCPUDescriptorHandleForHeapStart` | [详细文档](get-cpu-descriptor-handle-for-heap-start.md) | | `GetGPUDescriptorHandleForHeapStart` | [详细文档](get-gpu-descriptor-handle-for-heap-start.md) | | `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) | | `CreateDesc` (static) | [详细文档](create-desc.md) | ## 相关文档 - [D3D12 后端总览](../overview.md) - [RHIDescriptorPool](../../descriptor-pool/descriptor-pool.md) - 抽象描述符池接口