#pragma once #include"../Scene.h" #include"../../audio3d/FFTFilter.h" #include"../../audio3d/Resampler.h" #include"../../audio3d/HRTF.h" #include"../../audio/AudioSource.h" class StartScene:public Scene { public: void OnEnter() override; void OnExit() override; void Update(float p_deltaTime) override; private: Resampler resampler = Resampler(100, 16.f); std::vector orisamples; std::vector resamples{0.}; HRTF hrtf; AudioSource* audio_source; };