# D3D12Fence **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 栅栏同步对象的 D3D12 实现,继承自 `RHIFence`。 ## 方法列表 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](../../../threading/task-system/initialize.md) | | `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) | | `Signal` | [详细文档](signal.md) | | `Wait` | [详细文档](../../../threading/task-group/wait.md) | | `GetCompletedValue` | [详细文档](get-completed-value.md) | | `IsSignaled` | [详细文档](is-signaled.md) | | `GetEventHandle` | [详细文档](get-event-handle.md) | | `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) | | `GetFence` | [详细文档](get-fence.md) | ## 相关文档 - [D3D12 后端总览](../overview.md) - [RHIFence](../../fence/fence.md) - 抽象栅栏接口