#include "Rendering/GraphicsSettingsState.h" #include namespace XCEngine { namespace Rendering { GraphicsSettingsState& GetGraphicsSettingsState() { static GraphicsSettingsState s_state; return s_state; } void GraphicsSettingsState::SetManagedRenderPipelineBridge( std::shared_ptr bridge) { m_managedRenderPipelineBridge = std::move(bridge); ++m_managedRenderPipelineBridgeGeneration; BumpEnvironmentGeneration(); } void GraphicsSettingsState::ClearManagedRenderPipelineBridge() { m_managedRenderPipelineBridge.reset(); ++m_managedRenderPipelineBridgeGeneration; BumpEnvironmentGeneration(); } void GraphicsSettingsState::SetRenderPipelineAssetDescriptor( const Pipelines::ManagedRenderPipelineAssetDescriptor& descriptor) { m_renderPipelineAssetDescriptor = descriptor; BumpEnvironmentGeneration(); } void GraphicsSettingsState::ClearRenderPipelineAssetDescriptor() { m_renderPipelineAssetDescriptor = {}; BumpEnvironmentGeneration(); } void GraphicsSettingsState::BumpEnvironmentGeneration() { ++m_environmentGeneration; } } // namespace Rendering } // namespace XCEngine