#include #include "../RenderingIntegrationMain.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h" #include #include using namespace XCEngine::Components; using namespace XCEngine::Math; using namespace XCEngine::Rendering; using namespace XCEngine::Resources; using namespace XCEngine::RHI; using namespace XCEngine::RHI::Integration; namespace { constexpr const char* kD3D12Screenshot = "skybox_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "skybox_scene_opengl.ppm"; constexpr const char* kVulkanScreenshot = "skybox_scene_vulkan.ppm"; constexpr uint32_t kFrameWidth = 1280; constexpr uint32_t kFrameHeight = 720; Mesh* CreateQuadMesh() { auto* mesh = new Mesh(); IResource::ConstructParams params = {}; params.name = "SkyboxSceneQuad"; params.path = "Tests/Rendering/SkyboxScene/quad.mesh"; params.guid = ResourceGUID::Generate(params.path); mesh->Initialize(params); StaticMeshVertex vertices[4] = {}; vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f); vertices[0].normal = Vector3::Back(); vertices[0].uv0 = Vector2(0.0f, 1.0f); vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f); vertices[1].normal = Vector3::Back(); vertices[1].uv0 = Vector2(0.0f, 0.0f); vertices[2].position = Vector3(1.0f, -1.0f, 0.0f); vertices[2].normal = Vector3::Back(); vertices[2].uv0 = Vector2(1.0f, 1.0f); vertices[3].position = Vector3(1.0f, 1.0f, 0.0f); vertices[3].normal = Vector3::Back(); vertices[3].uv0 = Vector2(1.0f, 0.0f); const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 }; mesh->SetVertexData( vertices, sizeof(vertices), 4, sizeof(StaticMeshVertex), VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0); mesh->SetIndexData(indices, sizeof(indices), 6, true); MeshSection section = {}; section.baseVertex = 0; section.vertexCount = 4; section.startIndex = 0; section.indexCount = 6; section.materialID = 0; mesh->AddSection(section); return mesh; } Material* CreateMaterial( const char* name, const char* path, const Vector4& baseColor, MaterialRenderQueue renderQueue, const MaterialRenderState& renderState) { auto* material = new Material(); IResource::ConstructParams params = {}; params.name = name; params.path = path; params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinUnlitShaderPath())); material->SetRenderQueue(renderQueue); material->SetRenderState(renderState); material->SetFloat4("_BaseColor", baseColor); return material; } GameObject* CreateRenderableObject( Scene& scene, const char* name, Mesh* mesh, Material* material, const Vector3& position, const Vector3& scale, const Quaternion& rotation = Quaternion::Identity()) { GameObject* object = scene.CreateGameObject(name); object->GetTransform()->SetLocalPosition(position); object->GetTransform()->SetLocalScale(scale); object->GetTransform()->SetLocalRotation(rotation); auto* meshFilter = object->AddComponent(); auto* meshRenderer = object->AddComponent(); meshFilter->SetMesh(ResourceHandle(mesh)); meshRenderer->SetMaterial(0, ResourceHandle(material)); return object; } const char* GetScreenshotFilename(RHIType backendType) { switch (backendType) { case RHIType::D3D12: return kD3D12Screenshot; case RHIType::Vulkan: return kVulkanScreenshot; case RHIType::OpenGL: default: return kOpenGLScreenshot; } } int GetComparisonThreshold(RHIType backendType) { (void)backendType; return 10; } class SkyboxSceneTest : public RHIIntegrationFixture { protected: void SetUp() override; void TearDown() override; void RenderFrame() override; private: void BuildScene(); RHIResourceView* GetCurrentBackBufferView(); std::unique_ptr mScene; std::unique_ptr mSceneRenderer; std::vector mBackBufferViews; std::vector mMaterials; Mesh* mMesh = nullptr; RHITexture* mDepthTexture = nullptr; RHIResourceView* mDepthView = nullptr; }; void SkyboxSceneTest::SetUp() { RHIIntegrationFixture::SetUp(); mSceneRenderer = std::make_unique(); mScene = std::make_unique("SkyboxScene"); mMesh = CreateQuadMesh(); ASSERT_NE(mMesh, nullptr); BuildScene(); TextureDesc depthDesc = {}; depthDesc.width = kFrameWidth; depthDesc.height = kFrameHeight; depthDesc.depth = 1; depthDesc.mipLevels = 1; depthDesc.arraySize = 1; depthDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthDesc.textureType = static_cast(XCEngine::RHI::TextureType::Texture2D); depthDesc.sampleCount = 1; depthDesc.sampleQuality = 0; depthDesc.flags = 0; mDepthTexture = GetDevice()->CreateTexture(depthDesc); ASSERT_NE(mDepthTexture, nullptr); ResourceViewDesc depthViewDesc = {}; depthViewDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthViewDesc.dimension = ResourceViewDimension::Texture2D; depthViewDesc.mipLevel = 0; mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc); ASSERT_NE(mDepthView, nullptr); mBackBufferViews.resize(2, nullptr); } void SkyboxSceneTest::TearDown() { mSceneRenderer.reset(); if (mDepthView != nullptr) { mDepthView->Shutdown(); delete mDepthView; mDepthView = nullptr; } if (mDepthTexture != nullptr) { mDepthTexture->Shutdown(); delete mDepthTexture; mDepthTexture = nullptr; } for (RHIResourceView*& backBufferView : mBackBufferViews) { if (backBufferView != nullptr) { backBufferView->Shutdown(); delete backBufferView; backBufferView = nullptr; } } mBackBufferViews.clear(); mScene.reset(); for (Material* material : mMaterials) { delete material; } mMaterials.clear(); delete mMesh; mMesh = nullptr; RHIIntegrationFixture::TearDown(); } void SkyboxSceneTest::BuildScene() { ASSERT_NE(mScene, nullptr); GameObject* cameraObject = mScene->CreateGameObject("MainCamera"); auto* camera = cameraObject->AddComponent(); camera->SetPrimary(true); camera->SetProjectionType(CameraProjectionType::Perspective); camera->SetFieldOfView(46.0f); camera->SetNearClipPlane(0.1f); camera->SetFarClipPlane(20.0f); camera->SetClearColor(XCEngine::Math::Color(0.01f, 0.01f, 0.01f, 1.0f)); camera->SetSkyboxEnabled(true); camera->SetSkyboxTopColor(XCEngine::Math::Color(0.11f, 0.29f, 0.64f, 1.0f)); camera->SetSkyboxHorizonColor(XCEngine::Math::Color(0.82f, 0.87f, 0.96f, 1.0f)); camera->SetSkyboxBottomColor(XCEngine::Math::Color(0.96f, 0.93f, 0.86f, 1.0f)); MaterialRenderState opaqueState = {}; opaqueState.cullMode = MaterialCullMode::Back; MaterialRenderState transparentState = {}; transparentState.blendEnable = true; transparentState.srcBlend = MaterialBlendFactor::SrcAlpha; transparentState.dstBlend = MaterialBlendFactor::InvSrcAlpha; transparentState.srcBlendAlpha = MaterialBlendFactor::One; transparentState.dstBlendAlpha = MaterialBlendFactor::Zero; transparentState.depthTestEnable = true; transparentState.depthWriteEnable = false; transparentState.depthFunc = MaterialComparisonFunc::LessEqual; transparentState.cullMode = MaterialCullMode::None; Material* cubeMaterial = CreateMaterial( "SkyboxOpaqueCubeMaterial", "Tests/Rendering/SkyboxScene/opaque_cube.mat", Vector4(0.86f, 0.18f, 0.14f, 1.0f), MaterialRenderQueue::Geometry, opaqueState); Material* transparentMaterial = CreateMaterial( "SkyboxTransparentQuadMaterial", "Tests/Rendering/SkyboxScene/transparent_quad.mat", Vector4(0.12f, 0.88f, 0.74f, 0.56f), MaterialRenderQueue::Transparent, transparentState); mMaterials = { cubeMaterial, transparentMaterial }; CreateRenderableObject( *mScene, "OpaqueQuad", mMesh, cubeMaterial, Vector3(-0.54f, -0.10f, 3.25f), Vector3(1.20f, 1.20f, 1.0f), Quaternion::FromEulerAngles(0.0f, -0.38f, 0.0f)); CreateRenderableObject( *mScene, "TransparentQuad", mMesh, transparentMaterial, Vector3(0.82f, 0.06f, 4.1f), Vector3(1.48f, 1.48f, 1.0f), Quaternion::FromEulerAngles(0.0f, -0.34f, 0.0f)); } RHIResourceView* SkyboxSceneTest::GetCurrentBackBufferView() { const int backBufferIndex = GetCurrentBackBufferIndex(); if (backBufferIndex < 0) { return nullptr; } if (static_cast(backBufferIndex) >= mBackBufferViews.size()) { mBackBufferViews.resize(static_cast(backBufferIndex) + 1, nullptr); } if (mBackBufferViews[backBufferIndex] == nullptr) { ResourceViewDesc viewDesc = {}; viewDesc.format = static_cast(Format::R8G8B8A8_UNorm); viewDesc.dimension = ResourceViewDimension::Texture2D; viewDesc.mipLevel = 0; mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc); } return mBackBufferViews[backBufferIndex]; } void SkyboxSceneTest::RenderFrame() { ASSERT_NE(mScene, nullptr); ASSERT_NE(mSceneRenderer, nullptr); RHICommandList* commandList = GetCommandList(); ASSERT_NE(commandList, nullptr); commandList->Reset(); RenderSurface surface(kFrameWidth, kFrameHeight); surface.SetColorAttachment(GetCurrentBackBufferView()); surface.SetDepthAttachment(mDepthView); RenderContext renderContext = {}; renderContext.device = GetDevice(); renderContext.commandList = commandList; renderContext.commandQueue = GetCommandQueue(); renderContext.backendType = GetBackendType(); ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface)); commandList->Close(); void* commandLists[] = { commandList }; GetCommandQueue()->ExecuteCommandLists(1, commandLists); } TEST_P(SkyboxSceneTest, RenderSkyboxScene) { RHICommandQueue* commandQueue = GetCommandQueue(); RHISwapChain* swapChain = GetSwapChain(); const int targetFrameCount = 30; const char* screenshotFilename = GetScreenshotFilename(GetBackendType()); const int comparisonThreshold = GetComparisonThreshold(GetBackendType()); for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) { if (frameCount > 0) { commandQueue->WaitForPreviousFrame(); } BeginRender(); RenderFrame(); if (frameCount >= targetFrameCount) { commandQueue->WaitForIdle(); ASSERT_TRUE(TakeScreenshot(screenshotFilename)); ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast(comparisonThreshold))); break; } swapChain->Present(0, 0); } } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, SkyboxSceneTest, ::testing::Values(RHIType::D3D12)); INSTANTIATE_TEST_SUITE_P(OpenGL, SkyboxSceneTest, ::testing::Values(RHIType::OpenGL)); #if defined(XCENGINE_SUPPORT_VULKAN) INSTANTIATE_TEST_SUITE_P(Vulkan, SkyboxSceneTest, ::testing::Values(RHIType::Vulkan)); #endif GTEST_API_ int main(int argc, char** argv) { return RunRenderingIntegrationTestMain(argc, argv); }