#pragma once #include "SceneSnapshot.h" #include #include #include namespace XCEngine { namespace Editor { struct UndoStateSnapshot { SceneSnapshot scene; std::vector selectionIds; }; class IUndoManager { public: virtual ~IUndoManager() = default; virtual void ClearHistory() = 0; virtual bool CanUndo() const = 0; virtual bool CanRedo() const = 0; virtual const std::string& GetUndoLabel() const = 0; virtual const std::string& GetRedoLabel() const = 0; virtual void Undo() = 0; virtual void Redo() = 0; virtual UndoStateSnapshot CaptureCurrentState() const = 0; virtual void PushCommand(const std::string& label, UndoStateSnapshot before, UndoStateSnapshot after) = 0; virtual void BeginInteractiveChange(const std::string& label) = 0; virtual bool HasPendingInteractiveChange() const = 0; virtual void FinalizeInteractiveChange() = 0; virtual void CancelInteractiveChange() = 0; }; } // namespace Editor } // namespace XCEngine