# Rotate Rotate the transform by the specified angles. ## Syntax ```cpp void Rotate(const Math::Vector3& eulers, Space relativeTo = Space::Self); void Rotate(const Math::Vector3& axis, float angle, Space relativeTo = Space::Self); ``` ## Parameters - `eulers` - The Euler angles of rotation (x, y, z). - `axis` - The axis of rotation. - `angle` - The angle of rotation in degrees. - `relativeTo` - Whether the rotation is relative to self or world space. ## Remarks Applies a rotation to the transform. When `relativeTo` is `Space::Self`, the rotation is applied in local space. When `Space::World`, the rotation is applied in world space. ## Examples ```cpp void Example(TransformComponent* transform) { transform->Rotate(Math::Vector3(0.0f, 45.0f, 0.0f), Space::Self); } ```