// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_INCREMENTAL_AABB_PRUNER_H #define GU_INCREMENTAL_AABB_PRUNER_H #include "common/PxPhysXCommonConfig.h" #include "GuPruner.h" #include "GuPruningPool.h" #include "GuIncrementalAABBTree.h" #include "GuSqInternal.h" namespace physx { class PxRenderOutput; namespace Gu { class IncrementalAABBPruner : public Pruner { public: PX_PHYSX_COMMON_API IncrementalAABBPruner(PxU32 sceneLimit, PxU64 contextID); virtual ~IncrementalAABBPruner(); // BasePruner DECLARE_BASE_PRUNER_API //~BasePruner // Pruner DECLARE_PRUNER_API_COMMON //~Pruner // direct access for test code PX_FORCE_INLINE const IncrementalAABBTree* getAABBTree() const { return mAABBTree; } private: void release(); void fullRebuildAABBTree(); void test(); void updateMapping(const PoolIndex poolIndex, IncrementalAABBTreeNode* node); IncrementalAABBTree* mAABBTree; PruningPool mPool; // Pool of AABBs PxArray mMapping; PxU64 mContextID; NodeList mChangedLeaves; }; } } #endif