using System; using XCEngine; using XCEngine.Rendering; namespace XCEngine.Rendering.Universal { public class UniversalRendererData : ScriptableRendererData { public bool renderOpaque = true; public bool renderSkybox = true; public bool renderTransparent = true; public ScriptableRendererFeature[] rendererFeatures = Array.Empty(); protected override ScriptableRenderer CreateRenderer() { return new UniversalRenderer(this); } protected override ScriptableRendererFeature[] CreateRendererFeatures() { return rendererFeatures ?? Array.Empty(); } } }