// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxgDeformableSkinning.h" #include "foundation/PxUserAllocated.h" #include "PxPhysXGpu.h" #include "PxgKernelWrangler.h" #include "PxgKernelIndices.h" #include "GuAABBTree.h" #include "foundation/PxMathUtils.h" namespace physx { PxgDeformableSkinning::PxgDeformableSkinning(PxgKernelLauncher& kernelLauncher) { mKernelLauncher = kernelLauncher; } void PxgDeformableSkinning::computeNormalVectors( PxTrimeshSkinningGpuData* skinningDataArrayD, PxU32 arrayLength, CUstream stream, PxU32 numGpuThreads) { physx::PxScopedCudaLock _lock(*mKernelLauncher.getCudaContextManager()); const PxU32 numThreadsPerBlock = 256; const PxU32 numBlocks = (numGpuThreads + numThreadsPerBlock - 1) / numThreadsPerBlock; const PxU32 numThreadsPerBlockSmallKernels = 1024; const PxU32 numBlocksSmallKernels = (numGpuThreads + numThreadsPerBlockSmallKernels - 1) / numThreadsPerBlockSmallKernels; mKernelLauncher.launchKernelXYZ(PxgKernelIds::util_ZeroNormals, numBlocksSmallKernels, arrayLength, 1, numThreadsPerBlockSmallKernels, 1, 1, 0, stream, skinningDataArrayD); mKernelLauncher.launchKernelXYZ(PxgKernelIds::util_ComputeNormals, numBlocks, arrayLength, 1, numThreadsPerBlock, 1, 1, 0, stream, skinningDataArrayD); mKernelLauncher.launchKernelXYZ(PxgKernelIds::util_NormalizeNormals, numBlocksSmallKernels, arrayLength, 1, numThreadsPerBlockSmallKernels, 1, 1, 0, stream, skinningDataArrayD); } void PxgDeformableSkinning::evaluateVerticesEmbeddedIntoSurface( PxTrimeshSkinningGpuData* skinningDataArrayD, PxU32 arrayLength, CUstream stream, PxU32 numGpuThreads) { physx::PxScopedCudaLock _lock(*mKernelLauncher.getCudaContextManager()); const PxU32 numThreadsPerBlock = 256; const PxU32 numBlocks = (numGpuThreads + numThreadsPerBlock - 1) / numThreadsPerBlock; mKernelLauncher.launchKernelXYZ(PxgKernelIds::util_InterpolateSkinnedClothVertices, numBlocks, arrayLength, 1, numThreadsPerBlock, 1, 1, 0, stream, skinningDataArrayD); } void PxgDeformableSkinning::evaluateVerticesEmbeddedIntoVolume( PxTetmeshSkinningGpuData* skinningDataArrayD, PxU32 arrayLength, CUstream stream, PxU32 numGpuThreads) { physx::PxScopedCudaLock _lock(*mKernelLauncher.getCudaContextManager()); const PxU32 numThreadsPerBlock = 256; const PxU32 numBlocks = (numGpuThreads + numThreadsPerBlock - 1) / numThreadsPerBlock; mKernelLauncher.launchKernelXYZ(PxgKernelIds::util_InterpolateSkinnedSoftBodyVertices, numBlocks, arrayLength, 1, numThreadsPerBlock, 1, 1, 0, stream, skinningDataArrayD); } }