# GetLocalEulerAngles Get the local rotation as Euler angles in degrees. ## Syntax ```cpp Math::Vector3 GetLocalEulerAngles() const; ``` ## Returns Returns the local rotation as Euler angles `(x, y, z)` in degrees. ## Remarks Converts the local quaternion rotation to Euler angles representation. The angles represent rotation around the X, Y, and Z axes respectively. ## See Also - [SetLocalEulerAngles](set-local-euler-angles) - [GetLocalRotation](get-local-rotation) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Vector3 eulers = transform->GetLocalEulerAngles(); XC_LOG_INFO("Local euler angles: ({}, {}, {})", eulers.x, eulers.y, eulers.z); } ```