# OpenGLTexture **命名空间**: `XCEngine::RHI` **描述**: OpenGL 纹理的实现,继承自 `RHITexture`。 ## 方法列表 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](../../../threading/task-system/initialize.md) | | `Initialize2D` | [详细文档](initialize-2d.md) | | `InitializeCubeMap` | [详细文档](initialize-cube-map.md) | | `LoadFromFile` | [详细文档](load-from-file.md) | | `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) | | `Bind` | [详细文档](../../shader/bind.md) | | `Unbind` | [详细文档](../../shader/unbind.md) | | `BindImage` | [详细文档](bind-image.md) | | `GenerateMipmap` | [详细文档](generate-mipmap.md) | | `SetFiltering` | [详细文档](set-filtering.md) | | `SetWrapping` | [详细文档](set-wrapping.md) | | `GetID` | [详细文档](get-id.md) | | `GetOpenGLType` | [详细文档](get-opengl-type.md) | | `GetWidth` | [详细文档](../../texture/get-width.md) | | `GetHeight` | [详细文档](../../texture/get-height.md) | | `GetDepth` | [详细文档](../../texture/get-depth.md) | | `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) | | `GetTextureType` | [详细文档](../../texture/get-texture-type.md) | | `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) | | `GetState` / `SetState` | [详细文档](../../buffer/get-state.md) | | `GetName` / `SetName` | [详细文档](../../buffer/get-name.md) | | `GetFormat` / `SetFormat` | [详细文档](../../texture/get-format.md) | ## 相关文档 - [OpenGL 后端总览](../overview.md) - [RHITexture](../../texture/texture.md) - 抽象纹理接口