// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_PGS_H #define DY_PGS_H #include "foundation/PxPreprocessor.h" #include "foundation/PxSimpleTypes.h" namespace physx { struct PxSolverConstraintDesc; namespace Dy { struct SolverContext; // PT: using defines like we did in Gu (GU_OVERLAP_FUNC_PARAMS, etc). Additionally this gives a // convenient way to find the PGS solver methods, which are scattered in different files and use // the same function names as other functions (with a different signature). #define DY_PGS_SOLVE_METHOD_PARAMS const PxSolverConstraintDesc* desc, PxU32 constraintCount, SolverContext& cache typedef void (*SolveBlockMethod) (DY_PGS_SOLVE_METHOD_PARAMS); typedef void (*SolveWriteBackBlockMethod) (DY_PGS_SOLVE_METHOD_PARAMS); typedef void (*WriteBackBlockMethod) (DY_PGS_SOLVE_METHOD_PARAMS); extern SolveBlockMethod gVTableSolveBlock[]; extern SolveWriteBackBlockMethod gVTableSolveWriteBackBlock[]; extern SolveBlockMethod gVTableSolveConcludeBlock[]; } } #endif