#pragma once #include #include #include #include namespace XCEngine::UI::Editor { struct UIEditorVector2FieldInteractionState { UIEditorEditableFieldSession session = {}; Widgets::UIEditorVector2FieldState vector2FieldState = {}; }; struct UIEditorVector2FieldInteractionResult { bool consumed = false; bool focusChanged = false; bool valueChanged = false; bool stepApplied = false; bool selectionChanged = false; bool editStarted = false; bool editCommitted = false; bool editCommitRejected = false; bool editCanceled = false; Widgets::UIEditorVector2FieldHitTarget hitTarget = {}; std::size_t selectedComponentIndex = Widgets::UIEditorVector2FieldInvalidComponentIndex; std::size_t changedComponentIndex = Widgets::UIEditorVector2FieldInvalidComponentIndex; std::array valuesBefore = { 0.0, 0.0 }; std::array valuesAfter = { 0.0, 0.0 }; double stepDelta = 0.0; std::string committedText = {}; }; struct UIEditorVector2FieldInteractionFrame { Widgets::UIEditorVector2FieldLayout layout = {}; UIEditorVector2FieldInteractionResult result = {}; }; UIEditorVector2FieldInteractionFrame UpdateUIEditorVector2FieldInteraction( UIEditorVector2FieldInteractionState& state, Widgets::UIEditorVector2FieldSpec& spec, const ::XCEngine::UI::UIRect& bounds, const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents, const Widgets::UIEditorVector2FieldMetrics& metrics = {}); } // namespace XCEngine::UI::Editor