#define NOMINMAX #include #include #include "../RenderingIntegrationMain.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h" #include #include #include #include using namespace XCEngine::Components; using namespace XCEngine::Debug; using namespace XCEngine::Math; using namespace XCEngine::Rendering; using namespace XCEngine::Resources; using namespace XCEngine::RHI; using namespace XCEngine::RHI::Integration; namespace { constexpr const char* kD3D12Screenshot = "camera_stack_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "camera_stack_scene_opengl.ppm"; constexpr const char* kVulkanScreenshot = "camera_stack_scene_vulkan.ppm"; constexpr uint32_t kFrameWidth = 1280; constexpr uint32_t kFrameHeight = 720; constexpr uint8_t kBaseLayer = 0; constexpr uint8_t kOverlayLayer = 1; std::filesystem::path GetExecutableDirectory() { char exePath[MAX_PATH] = {}; const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH); if (length == 0 || length >= MAX_PATH) { return std::filesystem::current_path(); } return std::filesystem::path(exePath).parent_path(); } std::filesystem::path ResolveRuntimePath(const char* relativePath) { return GetExecutableDirectory() / relativePath; } Mesh* CreateQuadMesh() { auto* mesh = new Mesh(); IResource::ConstructParams params = {}; params.name = "CameraStackQuad"; params.path = "Tests/Rendering/CameraStackQuad.mesh"; params.guid = ResourceGUID::Generate(params.path); mesh->Initialize(params); StaticMeshVertex vertices[4] = {}; vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f); vertices[0].uv0 = Vector2(0.0f, 1.0f); vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f); vertices[1].uv0 = Vector2(0.0f, 0.0f); vertices[2].position = Vector3(1.0f, -1.0f, 0.0f); vertices[2].uv0 = Vector2(1.0f, 1.0f); vertices[3].position = Vector3(1.0f, 1.0f, 0.0f); vertices[3].uv0 = Vector2(1.0f, 0.0f); const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 }; mesh->SetVertexData( vertices, sizeof(vertices), 4, sizeof(StaticMeshVertex), VertexAttribute::Position | VertexAttribute::UV0); mesh->SetIndexData(indices, sizeof(indices), 6, true); MeshSection section = {}; section.baseVertex = 0; section.vertexCount = 4; section.startIndex = 0; section.indexCount = 6; section.materialID = 0; mesh->AddSection(section); return mesh; } Texture* CreateCheckerTexture() { auto* texture = new Texture(); IResource::ConstructParams params = {}; params.name = "CameraStackChecker"; params.path = "Tests/Rendering/CameraStackChecker.texture"; params.guid = ResourceGUID::Generate(params.path); texture->Initialize(params); const unsigned char pixels[16] = { 250, 120, 32, 255, 24, 36, 220, 255, 32, 200, 120, 255, 250, 240, 80, 255 }; texture->Create( 2, 2, 1, 1, XCEngine::Resources::TextureType::Texture2D, XCEngine::Resources::TextureFormat::RGBA8_UNORM, pixels, sizeof(pixels)); return texture; } Material* CreateQuadMaterial(Texture* texture) { auto* material = new Material(); IResource::ConstructParams params = {}; params.name = "CameraStackQuadMaterial"; params.path = "Tests/Rendering/CameraStackQuad.material"; params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetTexture("_BaseColorTexture", ResourceHandle(texture)); return material; } const char* GetScreenshotFilename(RHIType backendType) { switch (backendType) { case RHIType::D3D12: return kD3D12Screenshot; case RHIType::Vulkan: return kVulkanScreenshot; case RHIType::OpenGL: default: return kOpenGLScreenshot; } } int GetComparisonThreshold(RHIType backendType) { return backendType == RHIType::D3D12 ? 8 : 8; } class CameraStackSceneTest : public RHIIntegrationFixture { protected: void SetUp() override; void TearDown() override; void RenderFrame() override; private: void LoadBackpackMesh(); void BuildScene(); RHIResourceView* GetCurrentBackBufferView(); std::unique_ptr mScene; std::unique_ptr mSceneRenderer; std::vector mBackBufferViews; RHITexture* mDepthTexture = nullptr; RHIResourceView* mDepthView = nullptr; Mesh* mBackpackMesh = nullptr; Mesh* mQuadMesh = nullptr; Material* mQuadMaterial = nullptr; Texture* mQuadTexture = nullptr; }; void CameraStackSceneTest::SetUp() { RHIIntegrationFixture::SetUp(); mSceneRenderer = std::make_unique(); mScene = std::make_unique("CameraStackScene"); LoadBackpackMesh(); mQuadMesh = CreateQuadMesh(); mQuadTexture = CreateCheckerTexture(); mQuadMaterial = CreateQuadMaterial(mQuadTexture); BuildScene(); TextureDesc depthDesc = {}; depthDesc.width = kFrameWidth; depthDesc.height = kFrameHeight; depthDesc.depth = 1; depthDesc.mipLevels = 1; depthDesc.arraySize = 1; depthDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthDesc.textureType = static_cast(XCEngine::RHI::TextureType::Texture2D); depthDesc.sampleCount = 1; depthDesc.sampleQuality = 0; depthDesc.flags = 0; mDepthTexture = GetDevice()->CreateTexture(depthDesc); ASSERT_NE(mDepthTexture, nullptr); ResourceViewDesc depthViewDesc = {}; depthViewDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthViewDesc.dimension = ResourceViewDimension::Texture2D; depthViewDesc.mipLevel = 0; mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc); ASSERT_NE(mDepthView, nullptr); mBackBufferViews.resize(2, nullptr); } void CameraStackSceneTest::TearDown() { mSceneRenderer.reset(); if (mDepthView != nullptr) { mDepthView->Shutdown(); delete mDepthView; mDepthView = nullptr; } if (mDepthTexture != nullptr) { mDepthTexture->Shutdown(); delete mDepthTexture; mDepthTexture = nullptr; } for (RHIResourceView*& backBufferView : mBackBufferViews) { if (backBufferView != nullptr) { backBufferView->Shutdown(); delete backBufferView; backBufferView = nullptr; } } mBackBufferViews.clear(); mScene.reset(); delete mQuadMaterial; mQuadMaterial = nullptr; delete mQuadTexture; mQuadTexture = nullptr; delete mQuadMesh; mQuadMesh = nullptr; if (mBackpackMesh != nullptr) { delete mBackpackMesh; mBackpackMesh = nullptr; } RHIIntegrationFixture::TearDown(); } void CameraStackSceneTest::LoadBackpackMesh() { const std::filesystem::path meshPath = ResolveRuntimePath("Res/models/backpack/backpack.obj"); MeshLoader loader; MeshImportSettings settings; LoadResult result = loader.Load(meshPath.string().c_str(), &settings); ASSERT_TRUE(result); ASSERT_NE(result.resource, nullptr); mBackpackMesh = static_cast(result.resource); ASSERT_NE(mBackpackMesh, nullptr); ASSERT_TRUE(mBackpackMesh->IsValid()); ASSERT_GT(mBackpackMesh->GetVertexCount(), 0u); ASSERT_GT(mBackpackMesh->GetSections().Size(), 0u); } void CameraStackSceneTest::BuildScene() { ASSERT_NE(mScene, nullptr); ASSERT_NE(mBackpackMesh, nullptr); ASSERT_NE(mQuadMesh, nullptr); ASSERT_NE(mQuadMaterial, nullptr); GameObject* baseCameraObject = mScene->CreateGameObject("BaseCamera"); auto* baseCamera = baseCameraObject->AddComponent(); baseCamera->SetPrimary(true); baseCamera->SetDepth(0.0f); baseCamera->SetFieldOfView(45.0f); baseCamera->SetNearClipPlane(0.1f); baseCamera->SetFarClipPlane(100.0f); baseCamera->SetStackType(CameraStackType::Base); baseCamera->SetCullingMask(1u << kBaseLayer); baseCamera->SetClearColor(XCEngine::Math::Color(0.03f, 0.05f, 0.09f, 1.0f)); GameObject* overlayCameraObject = mScene->CreateGameObject("OverlayCamera"); auto* overlayCamera = overlayCameraObject->AddComponent(); overlayCamera->SetPrimary(false); overlayCamera->SetDepth(1.0f); overlayCamera->SetProjectionType(CameraProjectionType::Orthographic); overlayCamera->SetOrthographicSize(1.0f); overlayCamera->SetNearClipPlane(0.1f); overlayCamera->SetFarClipPlane(10.0f); overlayCamera->SetStackType(CameraStackType::Overlay); overlayCamera->SetCullingMask(1u << kOverlayLayer); overlayCamera->SetClearMode(CameraClearMode::ColorAndDepth); overlayCamera->SetViewportRect(XCEngine::Math::Rect(0.60f, 0.10f, 0.28f, 0.32f)); overlayCamera->SetClearColor(XCEngine::Math::Color(0.11f, 0.16f, 0.24f, 1.0f)); const Vector3 boundsMin = mBackpackMesh->GetBounds().GetMin(); const Vector3 boundsMax = mBackpackMesh->GetBounds().GetMax(); const Vector3 center( (boundsMin.x + boundsMax.x) * 0.5f, (boundsMin.y + boundsMax.y) * 0.5f, (boundsMin.z + boundsMax.z) * 0.5f); const float sizeX = std::max(boundsMax.x - boundsMin.x, 0.001f); const float sizeY = std::max(boundsMax.y - boundsMin.y, 0.001f); const float sizeZ = std::max(boundsMax.z - boundsMin.z, 0.001f); const float maxExtent = std::max(sizeX, std::max(sizeY, sizeZ)); const float uniformScale = 1.8f / maxExtent; GameObject* root = mScene->CreateGameObject("BackpackRoot"); root->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.08f, 3.0f)); GameObject* rotateY = mScene->CreateGameObject("BackpackRotateY"); rotateY->SetParent(root, false); rotateY->GetTransform()->SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Up(), -0.35f)); GameObject* rotateX = mScene->CreateGameObject("BackpackRotateX"); rotateX->SetParent(rotateY, false); rotateX->GetTransform()->SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Right(), -0.18f)); GameObject* scale = mScene->CreateGameObject("BackpackScale"); scale->SetParent(rotateX, false); scale->GetTransform()->SetLocalScale(Vector3(uniformScale, uniformScale, uniformScale)); GameObject* backpackObject = mScene->CreateGameObject("BackpackMesh"); backpackObject->SetParent(scale, false); backpackObject->SetLayer(kBaseLayer); backpackObject->GetTransform()->SetLocalPosition(Vector3(-center.x, -center.y, -center.z)); auto* backpackMeshFilter = backpackObject->AddComponent(); auto* backpackMeshRenderer = backpackObject->AddComponent(); backpackMeshFilter->SetMesh(ResourceHandle(mBackpackMesh)); backpackMeshRenderer->ClearMaterials(); GameObject* overlayQuadObject = mScene->CreateGameObject("OverlayQuad"); overlayQuadObject->SetLayer(kOverlayLayer); overlayQuadObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.0f, 2.0f)); overlayQuadObject->GetTransform()->SetLocalScale(Vector3(0.70f, 0.70f, 1.0f)); auto* overlayMeshFilter = overlayQuadObject->AddComponent(); auto* overlayMeshRenderer = overlayQuadObject->AddComponent(); overlayMeshFilter->SetMesh(ResourceHandle(mQuadMesh)); overlayMeshRenderer->SetMaterial(0, ResourceHandle(mQuadMaterial)); } RHIResourceView* CameraStackSceneTest::GetCurrentBackBufferView() { const int backBufferIndex = GetCurrentBackBufferIndex(); if (backBufferIndex < 0) { return nullptr; } if (static_cast(backBufferIndex) >= mBackBufferViews.size()) { mBackBufferViews.resize(static_cast(backBufferIndex) + 1, nullptr); } if (mBackBufferViews[backBufferIndex] == nullptr) { ResourceViewDesc viewDesc = {}; viewDesc.format = static_cast(Format::R8G8B8A8_UNorm); viewDesc.dimension = ResourceViewDimension::Texture2D; viewDesc.mipLevel = 0; mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc); } return mBackBufferViews[backBufferIndex]; } void CameraStackSceneTest::RenderFrame() { ASSERT_NE(mScene, nullptr); ASSERT_NE(mSceneRenderer, nullptr); RHICommandList* commandList = GetCommandList(); ASSERT_NE(commandList, nullptr); commandList->Reset(); RenderSurface surface(kFrameWidth, kFrameHeight); surface.SetColorAttachment(GetCurrentBackBufferView()); surface.SetDepthAttachment(mDepthView); RenderContext renderContext = {}; renderContext.device = GetDevice(); renderContext.commandList = commandList; renderContext.commandQueue = GetCommandQueue(); renderContext.backendType = GetBackendType(); ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface)); commandList->Close(); void* commandLists[] = { commandList }; GetCommandQueue()->ExecuteCommandLists(1, commandLists); } TEST_P(CameraStackSceneTest, RenderCameraStackScene) { RHICommandQueue* commandQueue = GetCommandQueue(); RHISwapChain* swapChain = GetSwapChain(); const int targetFrameCount = 30; const char* screenshotFilename = GetScreenshotFilename(GetBackendType()); const int comparisonThreshold = GetComparisonThreshold(GetBackendType()); for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) { if (frameCount > 0) { commandQueue->WaitForPreviousFrame(); } BeginRender(); RenderFrame(); if (frameCount >= targetFrameCount) { commandQueue->WaitForIdle(); ASSERT_TRUE(TakeScreenshot(screenshotFilename)); ASSERT_TRUE(CompareWithGoldenTemplate( screenshotFilename, "GT.ppm", static_cast(comparisonThreshold))); break; } swapChain->Present(0, 0); } } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, CameraStackSceneTest, ::testing::Values(RHIType::D3D12)); INSTANTIATE_TEST_SUITE_P(OpenGL, CameraStackSceneTest, ::testing::Values(RHIType::OpenGL)); #if defined(XCENGINE_SUPPORT_VULKAN) INSTANTIATE_TEST_SUITE_P(Vulkan, CameraStackSceneTest, ::testing::Values(RHIType::Vulkan)); #endif GTEST_API_ int main(int argc, char** argv) { return RunRenderingIntegrationTestMain(argc, argv); }