#include #include using namespace XCEngine::Rendering; TEST(ObjectIdEncoding_Test, EncodesOnlyLow32BitsIntoPickingId) { constexpr uint64_t objectId = 0x123456789ABCDEF0ull; EXPECT_FALSE(CanEncodeObjectIdWithoutLoss(objectId)); EXPECT_EQ(EncodeObjectIdToEncodedId(objectId), 0x9ABCDEF0u); EXPECT_EQ(EncodeObjectIdToUInt32(objectId), 0x9ABCDEF0u); } TEST(ObjectIdEncoding_Test, DecodesColorBackToWidenedRuntimeId) { constexpr uint8_t r = 0x12u; constexpr uint8_t g = 0x34u; constexpr uint8_t b = 0x56u; constexpr uint8_t a = 0x78u; EXPECT_EQ(DecodeEncodedObjectIdFromColor(r, g, b, a), 0x78563412u); EXPECT_EQ(DecodeObjectIdFromColor(r, g, b, a), 0x78563412ull); } TEST(ObjectIdEncoding_Test, EncodesColorChannelsFromLow32Bits) { const auto encodedColor = EncodeObjectIdToColor(0x78563412ull); constexpr float kInv255 = 1.0f / 255.0f; EXPECT_FLOAT_EQ(encodedColor.x, 0x12u * kInv255); EXPECT_FLOAT_EQ(encodedColor.y, 0x34u * kInv255); EXPECT_FLOAT_EQ(encodedColor.z, 0x56u * kInv255); EXPECT_FLOAT_EQ(encodedColor.w, 0x78u * kInv255); }