using XCEngine; namespace Gameplay { public sealed class CameraLightLookupProbe : MonoBehaviour { public bool HasCamera; public bool HasLight; public bool CameraLookupSucceeded; public bool LightLookupSucceeded; public void Start() { HasCamera = HasComponent(); HasLight = HasComponent(); CameraLookupSucceeded = TryGetComponent(out Camera camera); LightLookupSucceeded = TryGetComponent(out Light light); CameraLookupSucceeded = CameraLookupSucceeded && camera != null; LightLookupSucceeded = LightLookupSucceeded && light != null; } } }