#include #include #include #include #include #include "XCEngine/RHI/OpenGL/OpenGLDevice.h" #include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h" #include "XCEngine/RHI/OpenGL/OpenGLCommandList.h" #include "XCEngine/RHI/OpenGL/OpenGLBuffer.h" #include "XCEngine/RHI/OpenGL/OpenGLVertexArray.h" #include "XCEngine/RHI/OpenGL/OpenGLShader.h" #include "XCEngine/RHI/OpenGL/OpenGLPipelineState.h" #include "XCEngine/RHI/OpenGL/OpenGLScreenshot.h" #include "XCEngine/Debug/Logger.h" #include "XCEngine/Debug/ConsoleLogSink.h" #include "XCEngine/Debug/RenderDocCapture.h" #include "XCEngine/Containers/String.h" #pragma comment(lib, "opengl32.lib") using namespace XCEngine::RHI; using namespace XCEngine::Debug; using namespace XCEngine::Containers; static const int gWidth = 1280; static const int gHeight = 720; void Log(const char* format, ...) { char buffer[1024]; va_list args; va_start(args, format); vsnprintf(buffer, sizeof(buffer), format, args); va_end(args); Logger::Get().Debug(LogCategory::Rendering, String(buffer)); } LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: PostQuitMessage(0); break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { Logger::Get().Initialize(); Logger::Get().AddSink(std::make_unique()); Logger::Get().SetMinimumLevel(LogLevel::Debug); Log("[INFO] OpenGL Triangle Test Starting"); WNDCLASSEXW wc = {}; wc.cbSize = sizeof(WNDCLASSEXW); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.lpszClassName = L"XCEngine_OpenGL_Triangle"; if (!RegisterClassExW(&wc)) { Log("[ERROR] Failed to register window class"); return -1; } RECT rect = { 0, 0, gWidth, gHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); HWND hwnd = CreateWindowExW( 0, L"XCEngine_OpenGL_Triangle", L"OpenGL Triangle Test", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, hInstance, NULL ); if (!hwnd) { Log("[ERROR] Failed to create window"); return -1; } RenderDocCapture::Get().Initialize(nullptr, hwnd); RenderDocCapture::Get().SetCaptureFilePath(".\\triangle_frame30"); OpenGLDevice device; RHIDeviceDesc desc = {}; desc.windowHandle = hwnd; desc.width = gWidth; desc.height = gHeight; desc.appName = L"OpenGL_Triangle_Test"; desc.enableDebugLayer = true; if (!device.Initialize(desc)) { Log("[ERROR] Failed to initialize OpenGL device"); return -1; } RenderDocCapture::Get().SetDevice(device.GetGLContext()); ShowWindow(hwnd, nShowCmd); UpdateWindow(hwnd); Log("[INFO] OpenGL Device: %S", device.GetDeviceInfo().renderer.c_str()); Log("[INFO] OpenGL Version: %S", device.GetDeviceInfo().version.c_str()); OpenGLSwapChain swapChain; swapChain.Initialize(&device, hwnd, gWidth, gHeight); OpenGLCommandList commandList; struct Vertex { float pos[4]; float col[4]; }; Vertex vertices[] = { { { 0.0f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, { { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, { { 0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } }, }; OpenGLBuffer vertexBuffer; if (!vertexBuffer.InitializeVertexBuffer(vertices, sizeof(vertices))) { Log("[ERROR] Failed to initialize vertex buffer"); return -1; } vertexBuffer.SetStride(sizeof(Vertex)); OpenGLVertexArray vertexArray; vertexArray.Initialize(); VertexAttribute posAttr = {}; posAttr.index = 0; posAttr.count = 4; posAttr.type = VertexAttributeType::Float; posAttr.normalized = VertexAttributeNormalized::False; posAttr.stride = sizeof(Vertex); posAttr.offset = 0; vertexArray.AddVertexBuffer(vertexBuffer.GetID(), posAttr); VertexAttribute colAttr = {}; colAttr.index = 1; colAttr.count = 4; colAttr.type = VertexAttributeType::Float; colAttr.normalized = VertexAttributeNormalized::False; colAttr.stride = sizeof(Vertex); colAttr.offset = sizeof(float) * 4; vertexArray.AddVertexBuffer(vertexBuffer.GetID(), colAttr); OpenGLShader shader; if (!shader.CompileFromFile("Res/Shader/triangle.vert", "Res/Shader/triangle.frag")) { Log("[ERROR] Failed to compile shaders"); return -1; } Log("[INFO] Shaders compiled successfully"); OpenGLPipelineState pipelineState; OpenGLRasterizerState rasterizerState; rasterizerState.cullFaceEnable = false; pipelineState.SetRasterizerState(rasterizerState); OpenGLDepthStencilState depthStencilState; depthStencilState.depthTestEnable = false; depthStencilState.depthWriteEnable = false; pipelineState.SetDepthStencilState(depthStencilState); ViewportState viewportState = { 0.0f, 0.0f, (float)gWidth, (float)gHeight, 0.0f, 1.0f }; pipelineState.SetViewport(viewportState); pipelineState.AttachShader(shader.GetID()); pipelineState.Apply(); MSG msg = {}; int frameCount = 0; const int captureStartFrame = 25; const int captureEndFrame = 35; while (frameCount < captureEndFrame) { if (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { break; } TranslateMessage(&msg); DispatchMessageW(&msg); } else { wglMakeCurrent(device.GetPresentationDC(), device.GetGLContext()); commandList.SetViewport(0, 0, gWidth, gHeight); commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1); pipelineState.Bind(); vertexArray.Bind(); commandList.Draw(PrimitiveType::Triangles, 3, 0); swapChain.Present(0, 0); frameCount++; if (frameCount == captureStartFrame) { RenderDocCapture::Get().BeginCapture("OpenGL_Triangle_Test"); Log("[INFO] RenderDoc capture started at frame %d", frameCount); } if (frameCount == captureEndFrame) { RenderDocCapture::Get().EndCapture(); Log("[INFO] RenderDoc capture ended at frame %d", frameCount); break; } } } Log("[INFO] Capture complete - taking screenshot!"); OpenGLScreenshot::Capture(device, swapChain, "triangle.ppm"); vertexArray.Shutdown(); vertexBuffer.Shutdown(); shader.Shutdown(); pipelineState.Shutdown(); swapChain.Shutdown(); device.Shutdown(); RenderDocCapture::Get().Shutdown(); Logger::Get().Shutdown(); Log("[INFO] OpenGL Triangle Test Finished"); return 0; }