# OpenGLCommandList::SetPipelineState ```cpp void SetPipelineState(void* pipelineState) ``` 设置渲染管线状态。 **参数:** - `pipelineState` - 管线状态对象指针 **示例:** ```cpp commandList->SetPipelineState(pipelineState); ``` ## 相关文档 - [OpenGLCommandList](command-list.md) - 返回类总览