# D3D12Texture::GetState 获取资源状态。 ```cpp ResourceStates GetState() const override; ``` ## 参数 无 ## 返回值 `ResourceStates` - 当前资源状态 **线程安全:** ❌ **复杂度:** O(1) ## 示例 ```cpp D3D12Texture texture; texture.Initialize(device, desc); ResourceStates state = texture.GetState(); ``` ## 相关文档 - [D3D12Texture 总览](texture.md) - [SetState](set-state.md) - 设置资源状态