# D3D12Texture::GetDesc 获取纹理描述符。 ```cpp D3D12_RESOURCE_DESC GetDesc() const; ``` ## 参数 无 ## 返回值 `D3D12_RESOURCE_DESC` - D3D12 资源描述符 **线程安全:** ❌ **复杂度:** O(1) ## 示例 ```cpp D3D12Texture texture; texture.Initialize(device, desc); D3D12_RESOURCE_DESC resourceDesc = texture.GetDesc(); ``` ## 相关文档 - [D3D12Texture 总览](texture.md)