# D3D12RootSignature::CreateSamplerDesc ## 函数签名 ```cpp static D3D12_SAMPLER_DESC CreateSamplerDesc(FilterMode filter, TextureAddressMode address, float maxLOD = D3D12_FLOAT32_MAX) ``` ## 中文描述 创建采样器描述符。 ## 参数 | 参数 | 类型 | 描述 | |------|------|------| | `filter` | `FilterMode` | 过滤模式 | | `address` | `TextureAddressMode` | 寻址模式 | | `maxLOD` | `float` | 最大 LOD(默认无限) | ## 返回值 `D3D12_SAMPLER_DESC` - 采样器描述符 ## 复杂度 O(1) ## 示例 ```cpp D3D12_SAMPLER_DESC desc = D3D12RootSignature::CreateSamplerDesc(FilterMode::Anisotropic, TextureAddressMode::Wrap); ``` ## 相关文档 - [D3D12RootSignature](root-signature.md) - 类总览 - [D3D12RootSignature::CreateStaticSampler](create-static-sampler.md) - 创建静态采样器