// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SC_ARTICULATION_MIMIC_JOINT_SIM_H #define SC_ARTICULATION_MIMIC_JOINT_SIM_H #include "foundation/PxUserAllocated.h" #include "PxArticulationReducedCoordinate.h" #include "DyFeatherstoneArticulation.h" #include "DyArticulationMimicJointCore.h" namespace physx { namespace Sc { class Scene; class ArticulationMimicJointCore; class ArticulationCore; class ArticulationSim; class ArticulationMimicJointSim : public PxUserAllocated { PX_NOCOPY(ArticulationMimicJointSim) public: ArticulationMimicJointSim(Sc::ArticulationMimicJointCore& core, Sc::Scene& scene); ~ArticulationMimicJointSim(); PX_FORCE_INLINE Sc::Scene& getScene() { return mScene; } PX_FORCE_INLINE const Sc::Scene& getScene() const { return mScene; } PX_FORCE_INLINE void setLowLevelIndex(const PxU32 llIndex) { mLLIndex = llIndex;} PX_FORCE_INLINE PxU32 getLowLevelIndex() const { return mLLIndex; } PX_FORCE_INLINE Sc::ArticulationMimicJointCore& getCore() { return mCore; } PX_FORCE_INLINE const Sc::ArticulationMimicJointCore& getCore() const { return mCore; } PX_FORCE_INLINE Dy::ArticulationMimicJointCore& getLLMimicJoint() { return mLLMimicJoint; } void setGearRatio(const PxReal gearRatio); void setOffset(const PxReal offset); void setNaturalFrequency(const PxReal naturalFrequency); void setDampingRatio(const PxReal dampingRatio); Sc::Scene& mScene; Sc::ArticulationMimicJointCore& mCore; Sc::ArticulationSim* mArticulationSim; Dy::ArticulationMimicJointCore mLLMimicJoint; PxU32 mLLIndex; }; } } #endif //SC_ARTICULATION_MIMIC_JOINT_SIM_H