#include "fixtures/OpenGLTestFixture.h" #include "XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h" using namespace XCEngine::RHI; TEST_F(OpenGLTestFixture, DepthStencilView_Bind_Unbind) { OpenGLDepthStencilView dsv; dsv.Initialize(0); dsv.Bind(); GLint boundFBO = 0; glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundFBO); dsv.Unbind(); glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundFBO); dsv.Shutdown(); }