// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_TGS_H #define DY_TGS_H #include "foundation/PxPreprocessor.h" namespace physx { struct PxConstraintBatchHeader; struct PxSolverConstraintDesc; struct PxTGSSolverBodyTxInertia; struct PxTGSSolverBodyData; struct PxTGSSolverBodyVel; namespace Dy { struct SolverContext; // PT: using defines like we did in Gu (GU_OVERLAP_FUNC_PARAMS, etc). Additionally this gives a // convenient way to find the TGS solver methods, which are scattered in different files and use // the same function names as other functions (with a different signature). #define DY_TGS_SOLVE_METHOD_PARAMS const PxConstraintBatchHeader& hdr, const PxSolverConstraintDesc* desc, const PxTGSSolverBodyTxInertia* const txInertias, PxReal minPenetration, PxReal elapsedTime, SolverContext& cache #define DY_TGS_CONCLUDE_METHOD_PARAMS const PxConstraintBatchHeader& hdr, const PxSolverConstraintDesc* desc, const PxTGSSolverBodyTxInertia* const txInertias, PxReal elapsedTime, SolverContext& cache #define DY_TGS_WRITEBACK_METHOD_PARAMS const PxConstraintBatchHeader& hdr, const PxSolverConstraintDesc* desc, SolverContext* cache typedef void (*TGSSolveBlockMethod) (DY_TGS_SOLVE_METHOD_PARAMS); typedef void (*TGSSolveConcludeMethod) (DY_TGS_CONCLUDE_METHOD_PARAMS); typedef void (*TGSWriteBackMethod) (DY_TGS_WRITEBACK_METHOD_PARAMS); extern TGSSolveBlockMethod g_SolveTGSMethods[]; extern TGSSolveConcludeMethod g_SolveConcludeTGSMethods[]; extern TGSWriteBackMethod g_WritebackTGSMethods[]; // PT: also used by immediate mode void copyToSolverBodyDataStep(const PxVec3& linearVelocity, const PxVec3& angularVelocity, PxReal invMass, const PxVec3& invInertia, const PxTransform& globalPose, PxReal maxDepenetrationVelocity, PxReal maxContactImpulse, PxU32 nodeIndex, PxReal reportThreshold, PxReal maxAngVelSq, PxU32 lockFlags, bool isKinematic, PxTGSSolverBodyVel& solverVel, PxTGSSolverBodyTxInertia& solverBodyTxInertia, PxTGSSolverBodyData& solverBodyData, PxReal dt, bool gyroscopicForces); // PT: also used by immediate mode void integrateCoreStep(PxTGSSolverBodyVel& vel, PxTGSSolverBodyTxInertia& txInertia, PxF32 dt); } } #endif