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All rights reserved. #ifndef DY_CONTACT_PREP_H #define DY_CONTACT_PREP_H #include "CmSpatialVector.h" #include "DySolverConstraintDesc.h" namespace physx { struct PxcNpWorkUnit; class PxsConstraintBlockManager; class PxcConstraintBlockStream; struct PxsContactManagerOutput; class FrictionPatchStreamPair; struct PxSolverBody; struct PxSolverBodyData; struct PxSolverConstraintDesc; class PxsContactManager; namespace Dy { class ThreadContext; struct CorrelationBuffer; #define CREATE_FINALIZE_SOLVER_CONTACT_METHOD_ARGS \ PxSolverContactDesc& contactDesc, \ PxsContactManagerOutput& output, \ ThreadContext& threadContext, \ const PxReal invDtF32, \ const PxReal dtF32, \ PxReal bounceThresholdF32, \ PxReal frictionOffsetThreshold, \ PxReal correlationDistance, \ PxConstraintAllocator& constraintAllocator, \ Cm::SpatialVectorF* Z #define CREATE_FINALIZE_SOLVER_CONTACT_METHOD_ARGS_4 \ PxsContactManagerOutput** outputs, \ ThreadContext& threadContext, \ PxSolverContactDesc* blockDescs, \ const PxReal invDtF32, \ const PxReal dtF32, \ PxReal bounceThresholdF32, \ PxReal frictionThresholdF32, \ PxReal correlationDistanceF32, \ PxConstraintAllocator& constraintAllocator /*! Method prototype for create finalize solver contact */ typedef bool (*PxcCreateFinalizeSolverContactMethod)(CREATE_FINALIZE_SOLVER_CONTACT_METHOD_ARGS); typedef SolverConstraintPrepState::Enum (*PxcCreateFinalizeSolverContactMethod4)(CREATE_FINALIZE_SOLVER_CONTACT_METHOD_ARGS_4); bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator, Cm::SpatialVectorF* Z); bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc, CorrelationBuffer& c, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator, Cm::SpatialVectorF* Z); SolverConstraintPrepState::Enum createFinalizeSolverContacts4( PxsContactManagerOutput** outputs, ThreadContext& threadContext, PxSolverContactDesc* blockDescs, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4( Dy::CorrelationBuffer& c, PxSolverContactDesc* blockDescs, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator); bool createFinalizeSolverContactsCoulomb1D(PxSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator, Cm::SpatialVectorF* Z); bool createFinalizeSolverContactsCoulomb2D(PxSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator, Cm::SpatialVectorF* Z); SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb1D( PxsContactManagerOutput** outputs, ThreadContext& threadContext, PxSolverContactDesc* blockDescs, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb2D(PxsContactManagerOutput** outputs, ThreadContext& threadContext, PxSolverContactDesc* blockDescs, const PxReal invDtF32, const PxReal dtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxConstraintAllocator& constraintAllocator); PxU32 getContactManagerConstraintDesc(const PxsContactManagerOutput& cmOutput, const PxsContactManager& cm, PxSolverConstraintDesc& desc); template void updateFrictionAnchorCountAndPosition(PxSolverConstraintDesc& desc, PxsContactManagerOutput& output, SolverContactDesc& blockDesc); template void writeBackContactFriction(const SolverFriction* PX_RESTRICT frictions, PxU32 numFrictionConstr, PxU32 frictionStride, PxVec3* PX_RESTRICT vFrictionWriteback); class BlockAllocator : public PxConstraintAllocator { PxsConstraintBlockManager& mConstraintBlockManager; PxcConstraintBlockStream& mConstraintBlockStream; FrictionPatchStreamPair& mFrictionPatchStreamPair; PxU32& mTotalConstraintByteSize; public: BlockAllocator(PxsConstraintBlockManager& constraintBlockManager, PxcConstraintBlockStream& constraintBlockStream, FrictionPatchStreamPair& frictionPatchStreamPair, PxU32& totalConstraintByteSize) : mConstraintBlockManager(constraintBlockManager), mConstraintBlockStream(constraintBlockStream), mFrictionPatchStreamPair(frictionPatchStreamPair), mTotalConstraintByteSize(totalConstraintByteSize) { } virtual PxU8* reserveConstraintData(const PxU32 size); virtual PxU8* reserveFrictionData(const PxU32 size); virtual PxU8* findInputPatches(PxU8* frictionCookie) { return frictionCookie; } PX_NOCOPY(BlockAllocator) }; } } #endif