// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_ALLOCATOR_H #define DY_ALLOCATOR_H #include "foundation/PxFoundation.h" namespace physx { namespace Dy { extern const char* gConstraintDataErrorMsg_Null_Joints; extern const char* gConstraintDataErrorMsg_TooLarge_Joints; extern const char* gConstraintDataErrorMsg_Null_Contacts; extern const char* gConstraintDataErrorMsg_TooLarge_Contacts; extern const char* gFrictionDataErrorMsg_TooLarge; template PX_FORCE_INLINE static bool checkConstraintDataPtr(void* ptr) { if(NULL==ptr) { PX_WARN_ONCE(jointsErrorMsg ? gConstraintDataErrorMsg_Null_Joints : gConstraintDataErrorMsg_Null_Contacts); return false; } // PT: I leave this codepath here for now but I think this is not needed anymore. // The reserveConstraintData() calls do not return -1 anymore. else if(ptr==reinterpret_cast(-1)) { PX_WARN_ONCE(jointsErrorMsg ? gConstraintDataErrorMsg_TooLarge_Joints : gConstraintDataErrorMsg_TooLarge_Contacts); return false; } return true; } PX_FORCE_INLINE static bool checkFrictionDataPtr(void* ptr) { if(NULL==ptr) { // PT: for friction the error msg here is similar to gConstraintDataErrorMsg_Null_Contacts PX_WARN_ONCE(gConstraintDataErrorMsg_Null_Contacts); return false; } // PT: for friction this is still needed.... else if(ptr==reinterpret_cast(-1)) { PX_WARN_ONCE(gFrictionDataErrorMsg_TooLarge); return false; } return true; } } } #endif