# Matrix4x4::TRS ```cpp static Matrix4x4 TRS(const Vector3& translation, const Quaternion& rotation, const Vector3& scale) ``` 创建组合变换矩阵。等价于先缩放、再旋转、最后平移的组合效果。 **参数:** - `translation` - 平移向量 - `rotation` - 旋转四元数 - `scale` - 缩放向量 **返回:** 组合变换矩阵 T * R * S **线程安全:** ✅ **复杂度:** O(n²) - 涉及多次 4x4 矩阵运算 **示例:** ```cpp #include "XCEngine/Math/Matrix4.h" #include "XCEngine/Math/Vector3.h" #include "XCEngine/Math/Quaternion.h" using namespace XCEngine::Math; Matrix4 transform = Matrix4::TRS( Vector3(1.0f, 2.0f, 3.0f), Quaternion::FromEuler(0.0f, 90.0f, 0.0f), Vector3(2.0f, 2.0f, 2.0f) ); Vector3 point(1.0f, 0.0f, 0.0f); Vector3 transformed = transform.MultiplyPoint(point); ``` ## 相关文档 - [Matrix4](matrix4.md) - 返回类总览 - [Translation](translation.md) - 平移矩阵 - [Rotation](rotation.md) - 旋转矩阵 - [Scale](scale.md) - 缩放矩阵 - [Decompose](decompose.md) - 分解矩阵