#include #include "../VolumeIntegrationSceneFixture.h" #include #include #include #include #include #include #include #include #include using namespace VolumeIntegrationTestUtils; namespace { constexpr const char* kD3D12Screenshot = "volume_transform_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "volume_transform_scene_opengl.ppm"; constexpr const char* kVulkanScreenshot = "volume_transform_scene_vulkan.ppm"; const char* GetScreenshotFilename(RHIType backendType) { switch (backendType) { case RHIType::OpenGL: return kOpenGLScreenshot; case RHIType::Vulkan: return kVulkanScreenshot; case RHIType::D3D12: default: return kD3D12Screenshot; } } class VolumeTransformSceneTest : public VolumeIntegrationSceneFixture { protected: const char* GetSceneName() const override { return "VolumeTransformScene"; } void BuildScene() override { mVolumeMaterial = CreateVolumetricMaterial( "VolumeTransformMaterial", "Tests/Rendering/VolumeTransformScene/Volume.material", Vector4(0.98f, 0.99f, 1.0f, 1.0f), 0.22f, 0.75f, 2400.0f, 0.003f, Vector3(-0.28f, 0.91f, 0.31f), 10.0f); ASSERT_NE(mVolumeMaterial, nullptr); mBackplateMaterial = CreateUnlitMaterial( "VolumeTransformBackplateMaterial", "Tests/Rendering/VolumeTransformScene/Backplate.material", Vector4(0.16f, 0.20f, 0.24f, 1.0f)); ASSERT_NE(mBackplateMaterial, nullptr); mOriginMarkerMaterial = CreateUnlitMaterial( "VolumeTransformOriginMarkerMaterial", "Tests/Rendering/VolumeTransformScene/OriginMarker.material", Vector4(0.90f, 0.10f, 0.70f, 1.0f)); ASSERT_NE(mOriginMarkerMaterial, nullptr); mVolumeField = LoadCloudVolumeField(); ASSERT_NE(mVolumeField, nullptr); mCubeMesh = LoadBuiltinPrimitiveMesh(BuiltinPrimitiveType::Cube); ASSERT_TRUE(mCubeMesh.IsValid()); GameObject* cameraObject = mScene->CreateGameObject("MainCamera"); auto* camera = cameraObject->AddComponent(); camera->SetPrimary(true); camera->SetFieldOfView(45.0f); camera->SetNearClipPlane(0.1f); camera->SetFarClipPlane(5000.0f); camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f)); cameraObject->GetTransform()->SetLocalPosition(Vector3(-120.0f, 320.0f, -1280.0f)); cameraObject->GetTransform()->LookAt(Vector3(140.0f, 125.0f, 120.0f)); GameObject* volumeObject = mScene->CreateGameObject("CloudVolume"); volumeObject->GetTransform()->SetLocalPosition(Vector3(220.0f, 60.0f, 160.0f)); volumeObject->GetTransform()->SetLocalRotation(Quaternion::FromEulerAngles( Vector3(-12.0f, 37.0f, 19.0f) * XCEngine::Math::DEG_TO_RAD)); volumeObject->GetTransform()->SetLocalScale(Vector3(0.82f, 0.82f, 0.82f)); auto* volumeRenderer = volumeObject->AddComponent(); volumeRenderer->SetVolumeField(mVolumeField); volumeRenderer->SetMaterial(mVolumeMaterial); volumeRenderer->SetCastShadows(false); volumeRenderer->SetReceiveShadows(false); GameObject* backplateObject = mScene->CreateGameObject("Backplate"); backplateObject->GetTransform()->SetLocalPosition(Vector3(230.0f, 115.0f, 650.0f)); backplateObject->GetTransform()->SetLocalScale(Vector3(900.0f, 700.0f, 10.0f)); auto* backplateMeshFilter = backplateObject->AddComponent(); auto* backplateMeshRenderer = backplateObject->AddComponent(); backplateMeshFilter->SetMesh(mCubeMesh); backplateMeshRenderer->SetMaterial(0, mBackplateMaterial); backplateMeshRenderer->SetCastShadows(false); backplateMeshRenderer->SetReceiveShadows(false); GameObject* originMarkerObject = mScene->CreateGameObject("OriginMarker"); originMarkerObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 73.0f, 0.0f)); originMarkerObject->GetTransform()->SetLocalScale(Vector3(40.0f, 40.0f, 40.0f)); auto* originMarkerMeshFilter = originMarkerObject->AddComponent(); auto* originMarkerMeshRenderer = originMarkerObject->AddComponent(); originMarkerMeshFilter->SetMesh(mCubeMesh); originMarkerMeshRenderer->SetMaterial(0, mOriginMarkerMaterial); originMarkerMeshRenderer->SetCastShadows(false); originMarkerMeshRenderer->SetReceiveShadows(false); RenderSceneExtractor extractor; const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight); ASSERT_EQ(sceneData.visibleItems.size(), 2u); ASSERT_EQ(sceneData.visibleVolumes.size(), 1u); EXPECT_EQ(sceneData.visibleVolumes[0].localToWorld.GetTranslation(), Vector3(220.0f, 60.0f, 160.0f)); } void ReleaseSceneResources() override { delete mVolumeField; mVolumeField = nullptr; delete mVolumeMaterial; mVolumeMaterial = nullptr; delete mBackplateMaterial; mBackplateMaterial = nullptr; delete mOriginMarkerMaterial; mOriginMarkerMaterial = nullptr; mCubeMesh.Reset(); } private: Material* mVolumeMaterial = nullptr; Material* mBackplateMaterial = nullptr; Material* mOriginMarkerMaterial = nullptr; VolumeField* mVolumeField = nullptr; ResourceHandle mCubeMesh; }; TEST_P(VolumeTransformSceneTest, RenderNanoVdbVolumeTransformScene) { const char* screenshotFilename = GetScreenshotFilename(GetBackendType()); RenderAndCompare(screenshotFilename, 0.0f); const RenderingIntegrationTestUtils::PpmImage image = RenderingIntegrationTestUtils::LoadPpmImage(screenshotFilename); RenderingIntegrationTestUtils::ExpectPixelLuminanceAtLeast( image, 840u, 320u, 120, "transformed volume should stay visible over the backplate"); } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, VolumeTransformSceneTest, ::testing::Values(XCEngine::RHI::RHIType::D3D12)); #if defined(XCENGINE_SUPPORT_OPENGL) INSTANTIATE_TEST_SUITE_P(OpenGL, VolumeTransformSceneTest, ::testing::Values(XCEngine::RHI::RHIType::OpenGL)); #endif #if defined(XCENGINE_SUPPORT_VULKAN) INSTANTIATE_TEST_SUITE_P(Vulkan, VolumeTransformSceneTest, ::testing::Values(XCEngine::RHI::RHIType::Vulkan)); #endif GTEST_API_ int main(int argc, char** argv) { return RunRenderingIntegrationTestMain(argc, argv); }