#include "Actions/ActionRouting.h" #include "SceneViewPanel.h" #include "ViewportPanelContent.h" #include "UI/UI.h" #include namespace XCEngine { namespace Editor { SceneViewPanel::SceneViewPanel() : Panel("Scene") {} void SceneViewPanel::Render() { UI::PanelWindowScope panel(m_name.c_str()); if (!panel.IsOpen()) { return; } RenderViewportPanelContent(*m_context, EditorViewportKind::Scene); Actions::ObserveInactiveActionRoute(*m_context); } } }