// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef BP_BROADPHASE_ABP_H #define BP_BROADPHASE_ABP_H #include "foundation/PxArray.h" #include "BpBroadPhase.h" #include "PxPhysXConfig.h" #include "BpBroadPhaseUpdate.h" #define ABP_MT2 namespace internalABP{ class ABP; } namespace physx { namespace Bp { class BroadPhaseABP : public BroadPhase { PX_NOCOPY(BroadPhaseABP) public: BroadPhaseABP( PxU32 maxNbBroadPhaseOverlaps, PxU32 maxNbStaticShapes, PxU32 maxNbDynamicShapes, PxU64 contextID, bool enableMT); virtual ~BroadPhaseABP(); // BroadPhase virtual PxBroadPhaseType::Enum getType() const PX_OVERRIDE PX_FINAL { return mEnableMT ? PxBroadPhaseType::ePABP : PxBroadPhaseType::eABP; } virtual void release() PX_OVERRIDE PX_FINAL { PX_DELETE_THIS; } virtual void update(PxcScratchAllocator* scratchAllocator, const BroadPhaseUpdateData& updateData, physx::PxBaseTask* continuation) PX_OVERRIDE; virtual void preBroadPhase(const Bp::BroadPhaseUpdateData&) PX_OVERRIDE PX_FINAL {} virtual void fetchBroadPhaseResults() PX_OVERRIDE PX_FINAL {} virtual const BroadPhasePair* getCreatedPairs(PxU32&) const PX_OVERRIDE PX_FINAL; virtual const BroadPhasePair* getDeletedPairs(PxU32&) const PX_OVERRIDE PX_FINAL; virtual void freeBuffers() PX_OVERRIDE PX_FINAL; virtual void shiftOrigin(const PxVec3& shift, const PxBounds3* boundsArray, const PxReal* contactDistances) PX_OVERRIDE PX_FINAL; #if PX_CHECKED virtual bool isValid(const BroadPhaseUpdateData& updateData) const PX_OVERRIDE PX_FINAL; #endif //~BroadPhase internalABP::ABP* mABP; // PT: TODO: aggregate PxU32 mNbAdded; PxU32 mNbUpdated; PxU32 mNbRemoved; const BpHandle* mCreatedHandles; const BpHandle* mUpdatedHandles; const BpHandle* mRemovedHandles; PxArray mCreated; PxArray mDeleted; const Bp::FilterGroup::Enum*mGroups; const BpFilter* mFilter; const PxU64 mContextID; const bool mEnableMT; void addObjects(); void removeObjects(); void updateObjects(); }; } //namespace Bp } //namespace physx #endif // BP_BROADPHASE_ABP_H