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All rights reserved. #ifndef GU_INCREMENTAL_AABB_TREE_H #define GU_INCREMENTAL_AABB_TREE_H #include "foundation/PxBounds3.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxHashMap.h" #include "foundation/PxVecMath.h" #include "foundation/PxPool.h" #include "common/PxPhysXCommonConfig.h" #include "GuAABBTree.h" #include "GuPrunerTypedef.h" namespace physx { using namespace aos; namespace Gu { struct BVHNode; class BVH; #define INCR_NB_OBJECTS_PER_NODE 4 // tree indices, can change in runtime struct AABBTreeIndices { PX_FORCE_INLINE AABBTreeIndices(PoolIndex index) : nbIndices(1) { indices[0] = index; for(PxU32 i=1; iindices[0]; } PX_FORCE_INLINE PxU32* getPrimitives(PxU32*) { return &mIndices->indices[0]; } PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mIndices->nbIndices; } PX_FORCE_INLINE PxU32 getPrimitiveIndex() const { return PX_INVALID_U32; } PX_FORCE_INLINE const IncrementalAABBTreeNode* getPos(const IncrementalAABBTreeNode*) const { return mChilds[0]; } PX_FORCE_INLINE const IncrementalAABBTreeNode* getNeg(const IncrementalAABBTreeNode*) const { return mChilds[1]; } PX_FORCE_INLINE IncrementalAABBTreeNode* getPos(IncrementalAABBTreeNode*) { return mChilds[0]; } PX_FORCE_INLINE IncrementalAABBTreeNode* getNeg(IncrementalAABBTreeNode*) { return mChilds[1]; } // PT: TODO: these functions are duplicates from the regular AABB tree node PX_FORCE_INLINE void getAABBCenterExtentsV(physx::aos::Vec3V* center, physx::aos::Vec3V* extents) const { const float half = 0.5f; const FloatV halfV = FLoad(half); *extents = Vec3V_From_Vec4V((V4Scale(V4Sub(mBVMax, mBVMin), halfV))); *center = Vec3V_From_Vec4V((V4Scale(V4Add(mBVMax, mBVMin), halfV))); } PX_FORCE_INLINE void getAABBCenterExtentsV2(physx::aos::Vec3V* center, physx::aos::Vec3V* extents) const { *extents = Vec3V_From_Vec4V((V4Sub(mBVMax, mBVMin))); *center = Vec3V_From_Vec4V((V4Add(mBVMax, mBVMin))); } Vec4V mBVMin; // Global bounding-volume min enclosing all the node-related primitives Vec4V mBVMax; // Global bounding-volume max enclosing all the node-related primitives IncrementalAABBTreeNode* mParent; // node parent union { IncrementalAABBTreeNode* mChilds[2]; // childs of node if not a leaf AABBTreeIndices* mIndices; // if leaf, indices information }; }; struct IncrementalAABBTreeNodePair { IncrementalAABBTreeNode mNode0; IncrementalAABBTreeNode mNode1; }; typedef PxArray NodeList; // incremental AABB tree, all changes are immediatelly reflected to the tree class IncrementalAABBTree : public PxUserAllocated { public: PX_PHYSX_COMMON_API IncrementalAABBTree(); PX_PHYSX_COMMON_API ~IncrementalAABBTree(); // Build the tree for the first time PX_PHYSX_COMMON_API bool build(const AABBTreeBuildParams& params, PxArray& mapping); // insert a new index into the tree PX_PHYSX_COMMON_API IncrementalAABBTreeNode* insert(const PoolIndex index, const PxBounds3* bounds, NodeList& changedLeaf); // update the object in the tree - full update insert/remove PX_PHYSX_COMMON_API IncrementalAABBTreeNode* update(IncrementalAABBTreeNode* node, const PoolIndex index, const PxBounds3* bounds, NodeList& changedLeaf); // update the object in the tree, faster method, that may unbalance the tree PX_PHYSX_COMMON_API IncrementalAABBTreeNode* updateFast(IncrementalAABBTreeNode* node, const PoolIndex index, const PxBounds3* bounds, NodeList& changedLeaf); // remove object from the tree PX_PHYSX_COMMON_API IncrementalAABBTreeNode* remove(IncrementalAABBTreeNode* node, const PoolIndex index, const PxBounds3* bounds); // fixup the tree indices, if we swapped the objects in the pruning pool PX_PHYSX_COMMON_API void fixupTreeIndices(IncrementalAABBTreeNode* node, const PoolIndex index, const PoolIndex newIndex); // origin shift PX_PHYSX_COMMON_API void shiftOrigin(const PxVec3& shift); // get the tree root node PX_FORCE_INLINE const IncrementalAABBTreeNode* getNodes() const { return mRoot; } // define this function so we can share the scene query code with regular AABBTree PX_FORCE_INLINE const PxU32* getIndices() const { return NULL; } // paranoia checks PX_PHYSX_COMMON_API void hierarchyCheck(PoolIndex maxIndex, const PxBounds3* bounds); PX_PHYSX_COMMON_API void hierarchyCheck(const PxBounds3* bounds); PX_PHYSX_COMMON_API void checkTreeLeaf(IncrementalAABBTreeNode* leaf, PoolIndex h); PX_PHYSX_COMMON_API PxU32 getTreeLeafDepth(IncrementalAABBTreeNode* leaf); PX_PHYSX_COMMON_API void release(); PX_PHYSX_COMMON_API void copy(const BVH& bvh, PxArray& mapping); private: // clone the tree from the generic AABB tree that was built void clone(PxArray& mapping, const PxU32* indices, IncrementalAABBTreeNode** treeNodes); void copyNode(IncrementalAABBTreeNode& destNode, const BVHNode& sourceNode, const BVHNode* nodeBase, IncrementalAABBTreeNode* parent, const PxU32* primitivesBase, PxArray& mapping); // split leaf node, the newly added object does not fit in IncrementalAABBTreeNode* splitLeafNode(IncrementalAABBTreeNode* node, const PoolIndex index, const Vec4V& minV, const Vec4V& maxV, const PxBounds3* bounds); void rotateTree(IncrementalAABBTreeNode* node, NodeList& changedLeaf, PxU32 largesRotateNode, const PxBounds3* bounds, bool rotateAgain); void releaseNode(IncrementalAABBTreeNode* node); PxPool mIndicesPool; PxPool mNodesPool; IncrementalAABBTreeNode* mRoot; NodeAllocator mNodeAllocator; }; } } #endif