# SetLocalEulerAngles Set the local rotation using Euler angles in degrees. ## Syntax ```cpp void SetLocalEulerAngles(const Math::Vector3& eulers); ``` ## Parameters - `eulers` - The Euler angles `(x, y, z)` in degrees. ## Remarks Sets the local rotation by converting the Euler angles to a quaternion. The angles represent rotation around the X, Y, and Z axes respectively. ## See Also - [GetLocalEulerAngles](get-local-euler-angles) - [SetLocalRotation](set-local-rotation) ## Examples ```cpp void Example(TransformComponent* transform) { transform->SetLocalEulerAngles(Math::Vector3(45.0f, 90.0f, 0.0f)); } ```