# GetUp Get the up direction vector in world space. ## Syntax ```cpp Math::Vector3 GetUp() const; ``` ## Returns Returns the up direction vector as a `Math::Vector3`. ## Remarks Returns the up direction of this transform in world space, based on the world rotation. By convention, up is typically the positive Y axis direction. ## See Also - [GetForward](get-forward) - [GetRight](get-right) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Vector3 up = transform->GetUp(); } ```