// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_TGS_CONTACT_PREP_H #define DY_TGS_CONTACT_PREP_H #include "foundation/PxPreprocessor.h" #include "DySolverConstraintDesc.h" #include "PxSceneDesc.h" #include "DySolverContact4.h" namespace physx { struct PxsContactManagerOutput; struct PxSolverConstraintDesc; namespace Dy { class ThreadContext; struct CorrelationBuffer; bool createFinalizeSolverContactsStep(PxTGSSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, const PxReal invTotalDtF32, const PxReal totalDtF32, const PxReal stepDt, const PxReal bounceThresholdF32, const PxReal frictionOffsetThreshold, const PxReal correlationDistance, const PxReal biasCoefficient, PxConstraintAllocator& constraintAllocator); bool createFinalizeSolverContactsStep( PxTGSSolverContactDesc& contactDesc, CorrelationBuffer& c, const PxReal invDtF32, const PxReal invTotalDtF32, const PxReal totalDtF32, const PxReal dtF32, const PxReal bounceThresholdF32, const PxReal frictionOffsetThreshold, const PxReal correlationDistance, const PxReal biasCoefficient, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum setupSolverConstraintStep4 (PxTGSSolverConstraintPrepDesc* PX_RESTRICT constraintDescs, const PxReal dt, const PxReal totalDt, const PxReal recipdt, const PxReal recipTotalDt, PxU32& totalRows, PxConstraintAllocator& allocator, PxU32 maxRows, const PxReal lengthScale, const PxReal biasCoefficient, bool isResidualReportingEnabled); PxU32 SetupSolverConstraintStep(SolverConstraintShaderPrepDesc& shaderDesc, PxTGSSolverConstraintPrepDesc& prepDesc, PxConstraintAllocator& allocator, const PxReal dt, const PxReal totalDt, const PxReal invdt, const PxReal invTotalDt, const PxReal lengthScale, const PxReal biasCoefficient); PxU32 setupSolverConstraintStep( const PxTGSSolverConstraintPrepDesc& prepDesc, PxConstraintAllocator& allocator, const PxReal dt, const PxReal totalDt, const PxReal invdt, const PxReal invTotalDt, const PxReal lengthScale, const PxReal biasCoefficient); SolverConstraintPrepState::Enum setupSolverConstraintStep4 (SolverConstraintShaderPrepDesc* PX_RESTRICT constraintShaderDescs, PxTGSSolverConstraintPrepDesc* PX_RESTRICT constraintDescs, const PxReal dt, const PxReal totalDt, const PxReal recipdt, const PxReal recipTotalDt, PxU32& totalRows, PxConstraintAllocator& allocator, const PxReal lengthScale, const PxReal biasCoefficient, bool isResidualReportingEnabled); SolverConstraintPrepState::Enum createFinalizeSolverContacts4Step( PxsContactManagerOutput** cmOutputs, ThreadContext& threadContext, PxTGSSolverContactDesc* blockDescs, const PxReal invDtF32, const PxReal totalDtF32, const PxReal invTotalDtF32, const PxReal dt, const PxReal bounceThresholdF32, const PxReal frictionOffsetThreshold, const PxReal correlationDistance, const PxReal biasCoefficient, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4Step( Dy::CorrelationBuffer& c, PxTGSSolverContactDesc* blockDescs, const PxReal invDtF32, const PxReal totalDt, const PxReal invTotalDtF32, const PxReal dt, const PxReal bounceThresholdF32, const PxReal frictionOffsetThreshold, const PxReal correlationDistance, const PxReal biasCoefficient, PxConstraintAllocator& constraintAllocator); } } #endif