// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef BP_VOLUME_DATA_H #define BP_VOLUME_DATA_H #include "PxvConfig.h" #include "foundation/PxAssert.h" namespace physx { namespace Bp { typedef PxU32 AggregateHandle; // PT: currently an index in mAggregates array struct ElementType { enum Enum { eSHAPE = 0, eTRIGGER, eCOUNT }; }; PX_COMPILE_TIME_ASSERT(ElementType::eCOUNT <= 4); // 2 bits reserved for type #define PX_CUDA_INLINE PX_CUDA_CALLABLE PX_FORCE_INLINE struct VolumeData { PX_CUDA_INLINE void reset() { mAggregate = PX_INVALID_U32; mUserData = NULL; } PX_CUDA_INLINE void setSingleActor() { mAggregate = PX_INVALID_U32; } PX_CUDA_INLINE bool isSingleActor() const { return mAggregate == PX_INVALID_U32; } PX_CUDA_INLINE void setUserData(void* userData) { // PX_ASSERT(!(size_t(userData) & 3)); mUserData = userData; } PX_CUDA_INLINE void* getUserData() const { return reinterpret_cast(size_t(mUserData)& (~size_t(3))); } PX_CUDA_INLINE void setVolumeType(ElementType::Enum volumeType) { PX_ASSERT(volumeType < 2); mUserData = reinterpret_cast(size_t(getUserData()) | size_t(volumeType)); } PX_CUDA_INLINE ElementType::Enum getVolumeType() const { return ElementType::Enum(size_t(mUserData) & 3); } PX_CUDA_INLINE void setAggregate(AggregateHandle handle) { PX_ASSERT(handle != PX_INVALID_U32); mAggregate = (handle << 1) | 1; } PX_CUDA_INLINE bool isAggregate() const { return !isSingleActor() && ((mAggregate & 1) != 0); } PX_CUDA_INLINE void setAggregated(AggregateHandle handle) { PX_ASSERT(handle != PX_INVALID_U32); mAggregate = (handle << 1) | 0; } PX_CUDA_INLINE bool isAggregated() const { return !isSingleActor() && ((mAggregate & 1) == 0); } PX_CUDA_INLINE AggregateHandle getAggregateOwner() const { return mAggregate >> 1; } PX_CUDA_INLINE AggregateHandle getAggregate() const { return mAggregate >> 1; } private: void* mUserData; // PT: in PhysX this is an Sc::ElementSim ptr // PT: TODO: consider moving this to a separate array, which wouldn't be allocated at all for people not using aggregates. // PT: current encoding: // aggregate == PX_INVALID_U32 => single actor // aggregate != PX_INVALID_U32 => aggregate index<<1|LSB. LSB==1 for aggregates, LSB==0 for aggregated actors. AggregateHandle mAggregate; }; } } #endif