// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_PARTITION_NODE_H #define PXG_PARTITION_NODE_H #include "PxNodeIndex.h" namespace physx { struct PartitionIndexData { PxU16 mPartitionIndex; //! The current partition this edge is in. Used to find the edge efficiently. PxU8 is probably too small (256 partitions max) but PxU16 should be more than enough PxU8 mPatchIndex; //! The patch index for this partition edge. There may be multiple entries for a given edge if there are multiple patches. PxU8 mCType; //! The type of constraint this is (PxgEdgeType) PxU32 mPartitionEntryIndex; //! index of partition edges for this partition }; // PT: stored in incremental partition code's mPartitionNodeArray, // indexed by a partition edge's unique index. struct PartitionNodeData { // PT: copies of PartitionEdge' node indices (the nodes connected by this edge) // - created in PxgIncrementalPartition::addEdge_Stage1 PxNodeIndex mNodeIndex0; PxNodeIndex mNodeIndex1; // PT: links to next edge unique indices containing the same nodes // - computed in PxgIncrementalPartition::addEdge_Stage2 => PxgIncrementalPartition::addEdgeInternal // - used in constraintContactBlockPrePrepLaunch / constraint1DBlockPrePrepLaunch // - unclear what we need this for PxU32 mNextIndex[2]; }; } #endif