// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_DENSE_GRID_DATA_H #define PX_DENSE_GRID_DATA_H #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #include "PxSparseGridParams.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Descriptor for axis aligned dense grids */ struct PxDenseGridParams { PxVec3 origin; //!< The origin of the dense grid which is the corner with smallest x/y/z coordinates PxU32 numCellsX; //!< The number of cells in x direction PxU32 numCellsY; //!< The number of cells in y direction PxU32 numCellsZ; //!< The number of cells in z direction PxReal gridSpacing; //!< The cell size PxDenseGridParams() : origin(PxVec3(0.0f)), numCellsX(0), numCellsY(0), numCellsZ(0), gridSpacing(0) {} PxDenseGridParams(const PxVec3& origin_, PxU32 numCellsX_, PxU32 numCellsY_, PxU32 numCellsZ_, PxReal gridSpacing_) : origin(origin_), numCellsX(numCellsX_), numCellsY(numCellsY_), numCellsZ(numCellsZ_), gridSpacing(gridSpacing_) {} }; /** \brief Minimal set of data to access cells in a dense grid */ struct PxDenseGridData { PxDenseGridParams mGridParams; //!< The grid descriptor PxDenseGridData() : mGridParams() {} /** \brief The number of cells in the dense grid \return The number of cells */ PX_FORCE_INLINE PX_CUDA_CALLABLE PxU32 maxNumCells() { return mGridParams.numCellsX * mGridParams.numCellsY * mGridParams.numCellsZ; } /** \brief The dense grid's cell size \return The cell size */ PX_FORCE_INLINE PX_CUDA_CALLABLE PxReal getCellSize() { return mGridParams.gridSpacing; } }; #if !PX_DOXYGEN } // namespace physx #endif #endif