// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. #ifndef GU_COOKING_TETRAHEDRON_MESH_H #define GU_COOKING_TETRAHEDRON_MESH_H #include "cooking/PxCooking.h" #include "GuMeshData.h" namespace physx { class TetrahedronMeshBuilder { PX_NOCOPY(TetrahedronMeshBuilder) public: static bool loadFromDesc(const PxTetrahedronMeshDesc& simulationMeshDesc, const PxTetrahedronMeshDesc& collisionMeshDesc, PxDeformableVolumeSimulationDataDesc deformableVolumeDataDesc, Gu::TetrahedronMeshData& simulationMesh, Gu::DeformableVolumeSimulationData& simulationData, Gu::TetrahedronMeshData& collisionMesh, Gu::DeformableVolumeCollisionData& collisionData, Gu::CollisionMeshMappingData& mappingData, const PxCookingParams& params, bool validateMesh = false); static bool saveTetrahedronMeshData(PxOutputStream& stream, bool platformMismatch, const PxCookingParams& params, const Gu::TetrahedronMeshData& mesh); static bool saveDeformableVolumeMeshData(PxOutputStream& stream, bool platformMismatch, const PxCookingParams& params, const Gu::TetrahedronMeshData& simulationMesh, const Gu::DeformableVolumeSimulationData& simulationData, const Gu::TetrahedronMeshData& collisionMesh, const Gu::DeformableVolumeCollisionData& collisionData, const Gu::CollisionMeshMappingData& mappingData); //PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH34; } static bool createMidPhaseStructure(Gu::TetrahedronMeshData& collisionMesh, Gu::DeformableVolumeCollisionData& collisionData, const PxCookingParams& params); static void saveMidPhaseStructure(PxOutputStream& stream, bool mismatch, const Gu::DeformableVolumeCollisionData& collisionData); static void computeTetData(const PxTetrahedronMeshDesc& desc, Gu::TetrahedronMeshData& mesh); static bool createGRBMidPhaseAndData(const PxU32 originalTriangleCount, Gu::TetrahedronMeshData& collisionMesh, Gu::DeformableVolumeCollisionData& collisionData, const PxCookingParams& params); static void computeSimData(const PxTetrahedronMeshDesc& desc, Gu::TetrahedronMeshData& simulationMesh, Gu::DeformableVolumeSimulationData& simulationData, const PxCookingParams& params); static void computeModelsMapping(Gu::TetrahedronMeshData& simulationMesh, const Gu::TetrahedronMeshData& collisionMesh, const Gu::DeformableVolumeCollisionData& collisionData, Gu::CollisionMeshMappingData& mappingData, bool buildGPUData, const PxBoundedData* vertexToTet); static void createCollisionModelMapping(const Gu::TetrahedronMeshData& collisionMesh, const Gu::DeformableVolumeCollisionData& collisionData, Gu::CollisionMeshMappingData& mappingData); static void recordTetrahedronIndices(const Gu::TetrahedronMeshData& collisionMesh, Gu::DeformableVolumeCollisionData& collisionData, bool buildGPUData); static bool importMesh(const PxTetrahedronMeshDesc& collisionMeshDesc, const PxCookingParams& params, Gu::TetrahedronMeshData& collisionMesh, Gu::DeformableVolumeCollisionData& collisionData, bool validate = false); static bool computeCollisionData(const PxTetrahedronMeshDesc& collisionMeshDesc, Gu::TetrahedronMeshData& collisionMesh, Gu::DeformableVolumeCollisionData& collisionData, const PxCookingParams& params, bool validateMesh = false); }; class BV32TetrahedronMeshBuilder { public: static bool createMidPhaseStructure(const PxCookingParams& params, Gu::TetrahedronMeshData& meshData, Gu::BV32Tree& bv32Tree, Gu::DeformableVolumeCollisionData& collisionData); static void saveMidPhaseStructure(Gu::BV32Tree* tree, PxOutputStream& stream, bool mismatch); }; } #endif