// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/windows/PxWindowsInclude.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxSync.h" using namespace physx; static PX_FORCE_INLINE HANDLE& getSync(PxSyncImpl* impl) { return *reinterpret_cast(impl); } uint32_t PxSyncImpl::getSize() { return sizeof(HANDLE); } PxSyncImpl::PxSyncImpl() { getSync(this) = CreateEvent(0, true, false, 0); } PxSyncImpl::~PxSyncImpl() { CloseHandle(getSync(this)); } void PxSyncImpl::reset() { ResetEvent(getSync(this)); } void PxSyncImpl::set() { SetEvent(getSync(this)); } bool PxSyncImpl::wait(uint32_t milliseconds) { if(milliseconds == -1) milliseconds = INFINITE; return WaitForSingleObject(getSync(this), milliseconds) == WAIT_OBJECT_0; }