// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxMath.h" #include "foundation/PxIntrinsics.h" #include "foundation/PxBitUtils.h" #include "foundation/PxArray.h" #include "foundation/PxMutex.h" #include "foundation/PxAtomic.h" #include "foundation/PxTempAllocator.h" #include "FdFoundation.h" #if PX_VC #pragma warning(disable : 4706) // assignment within conditional expression #endif physx::AllocFreeTable& getTempAllocFreeTable(); physx::Mutex& getTempAllocMutex(); namespace physx { union PxTempAllocatorChunk { PxTempAllocatorChunk* mNext; // while chunk is free PxU32 mIndex; // while chunk is allocated PxU8 mPad[16]; // 16 byte aligned allocations }; namespace { typedef PxTempAllocatorChunk Chunk; const PxU32 sMinIndex = 8; // 256B min const PxU32 sMaxIndex = 17; // 128kB max } void* PxTempAllocator::allocate(size_t size, const char* filename, PxI32 line) { if(!size) return 0; PxU32 index = PxMax(PxHighestSetBit(PxU32(size) + sizeof(Chunk) - 1), sMinIndex); Chunk* chunk = 0; if(index < sMaxIndex) { Mutex::ScopedLock lock(getTempAllocMutex()); // find chunk up to 16x bigger than necessary AllocFreeTable& freeTable = getTempAllocFreeTable(); Chunk** it = freeTable.begin() + index - sMinIndex; Chunk** end = PxMin(it + 3, freeTable.end()); while(it < end && !(*it)) ++it; if(it < end) { // pop top off freelist chunk = *it; *it = chunk->mNext; index = PxU32(it - freeTable.begin() + sMinIndex); } else // create new chunk chunk = reinterpret_cast(PxAllocator().allocate(size_t(2 << index), filename, line)); } else { // too big for temp allocation, forward to base allocator chunk = reinterpret_cast(PxAllocator().allocate(size + sizeof(Chunk), filename, line)); } chunk->mIndex = index; void* ret = chunk + 1; PX_ASSERT((size_t(ret) & 0xf) == 0); // SDK types require at minimum 16 byte alignment. return ret; } void PxTempAllocator::deallocate(void* ptr) { if(!ptr) return; Chunk* chunk = reinterpret_cast(ptr) - 1; PxU32 index = chunk->mIndex; if(index >= sMaxIndex) return PxAllocator().deallocate(chunk); Mutex::ScopedLock lock(getTempAllocMutex()); index -= sMinIndex; AllocFreeTable& freeTable = getTempAllocFreeTable(); if(freeTable.size() <= index) freeTable.resize(index + 1); chunk->mNext = freeTable[index]; freeTable[index] = chunk; } } // namespace physx using namespace physx; void deallocateTempBufferAllocations(AllocFreeTable& mTempAllocFreeTable) { PxAllocator alloc; for(PxU32 i = 0; i < mTempAllocFreeTable.size(); ++i) { for(PxTempAllocatorChunk* ptr = mTempAllocFreeTable[i]; ptr;) { PxTempAllocatorChunk* next = ptr->mNext; alloc.deallocate(ptr); ptr = next; } } mTempAllocFreeTable.reset(); }