#pragma once #include "Scene/EditorSceneBackend.h" #include namespace XCEngine::Components { class SceneManager; } namespace XCEngine::Resources { class ResourceManager; } namespace XCEngine::UI::Editor::App { std::unique_ptr CreateEngineEditorSceneBackend( ::XCEngine::Components::SceneManager& sceneManager, ::XCEngine::Resources::ResourceManager& resourceManager); } // namespace XCEngine::UI::Editor::App