#pragma once #include #include #include #include "../Shader.h" #include namespace XCEngine { namespace Resources { std::string ToStdStringFromBytes(const Containers::Array& data); Containers::Array ReadShaderFileData(const Containers::String& path); bool ReadShaderTextFile(const Containers::String& path, Containers::String& outText); Containers::String GetShaderPathExtension(const Containers::String& path); ShaderType DetectShaderTypeFromPath(const Containers::String& path); } // namespace Resources } // namespace XCEngine