#include "XCEngine/RHI/OpenGL/OpenGLRenderPass.h" namespace XCEngine { namespace RHI { OpenGLRenderPass::OpenGLRenderPass() { } OpenGLRenderPass::~OpenGLRenderPass() { Shutdown(); } void OpenGLRenderPass::Shutdown() { m_colorAttachments.clear(); m_colorAttachmentCount = 0; m_hasDepthStencil = false; } bool OpenGLRenderPass::Initialize(uint32_t colorAttachmentCount, const AttachmentDesc* colorAttachments, const AttachmentDesc* depthStencilAttachment) { m_colorAttachmentCount = colorAttachmentCount; m_colorAttachments.resize(colorAttachmentCount); for (uint32_t i = 0; i < colorAttachmentCount; ++i) { m_colorAttachments[i] = colorAttachments[i]; } if (depthStencilAttachment != nullptr) { m_hasDepthStencil = true; m_depthStencilAttachment = *depthStencilAttachment; } else { m_hasDepthStencil = false; } return true; } } // namespace RHI } // namespace XCEngine