// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_MAVERICK_NODE_H #define GU_MAVERICK_NODE_H #include "foundation/PxBounds3.h" #include "foundation/PxTransform.h" #include "common/PxPhysXCommonConfig.h" #include "GuPrunerPayload.h" #include "GuPrunerTypedef.h" #define FREE_PRUNER_SIZE 16 #ifdef FREE_PRUNER_SIZE namespace physx { namespace Gu { class MaverickNode { public: MaverickNode() : mNbFree(0) {} ~MaverickNode() {} PX_FORCE_INLINE void release() { mNbFree = 0; } PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32*) const { return mIndices; } PX_FORCE_INLINE PxU32 getPrimitiveIndex() const { return 0; } PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mNbFree; } bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp); bool updateObject(const PrunerPayload& object, const PxBounds3& worldAABB, const PxTransform& transform); bool updateObject(PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform); bool removeObject(const PrunerPayload& object, PxU32& timeStamp); bool removeObject(PrunerHandle handle, PxU32& timeStamp); PxU32 removeMarkedObjects(PxU32 timeStamp); void shiftOrigin(const PxVec3& shift); void remove(PxU32 index); PxU32 mNbFree; // Current number of objects in the "free array" (mFreeObjects/mFreeBounds) PrunerPayload mFreeObjects[FREE_PRUNER_SIZE]; // mNbFree objects are stored here PrunerHandle mFreeHandles[FREE_PRUNER_SIZE]; // mNbFree handles are stored here PxBounds3 mFreeBounds[FREE_PRUNER_SIZE]; // mNbFree object bounds are stored here PxTransform mFreeTransforms[FREE_PRUNER_SIZE]; // mNbFree transforms are stored here PxU32 mFreeStamps[FREE_PRUNER_SIZE]; static const PxU32 mIndices[FREE_PRUNER_SIZE]; }; } } #endif #endif