# OpenGLCommandList::SetRenderTargets ```cpp void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr) ``` 设置渲染目标。 **参数:** - `count` - 渲染目标数量 - `renderTargets` - 渲染目标指针数组 - `depthStencil` - 深度模板缓冲区指针(可选) **示例:** ```cpp void* targets[1] = { colorTarget }; commandList->SetRenderTargets(1, targets, depthStencil); ``` ## 相关文档 - [OpenGLCommandList](command-list.md) - 返回类总览