# GetPosition Get the world position of this transform. ## Syntax ```cpp Math::Vector3 GetPosition() const; ``` ## Returns Returns the world position as a `Math::Vector3`. ## Remarks Returns the world-space position of this transform. If this transform has a parent, the world position is computed by combining the local position with the parent's world position. ## See Also - [GetLocalPosition](get-local-position) - [SetLocalPosition](set-local-position) - [SetPosition](set-position) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Vector3 worldPos = transform->GetPosition(); XC_LOG_INFO("World position: ({}, {}, {})", worldPos.x, worldPos.y, worldPos.z); } ```