# OpenGLBuffer::BindBase ```cpp void BindBase(unsigned int target, unsigned int index) const; ``` 将缓冲区绑定到固定的 binding point。 **参数:** - `target` - OpenGL target (如 GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER) - `index` - binding point 索引 **示例:** ```cpp buffer.BindBase(GL_UNIFORM_BUFFER, 0); ``` ## 相关文档 - [OpenGLBuffer](buffer.md) - 返回类总览