# Shader::GetUniforms ```cpp const Containers::Array& GetUniforms() const ``` 获取着色器的 Uniform 变量列表。 **返回:** `const Containers::Array&` - Uniform 列表的引用 **线程安全:** ❌ 非线程安全 **复杂度:** O(1) **示例:** ```cpp ResourceHandle shader = ResourceManager::Get().Load("shaders/vertex.glsl"); const Containers::Array& uniforms = shader->GetUniforms(); for (const auto& uniform : uniforms) { // 处理每个 uniform } ``` ## 相关文档 - [Shader 总览](shader.md) - 返回类总览